Tag Archives: iphone

LiveFire from ngmoco: the Quake 3 engine lives on the iPhone

“The two most important things in a FPS title are framerate and control—if you don’t have those, you’re going to be fu**ed,” Neil Young tells me. He’s playing LiveFire in front of me, the first-person title that gave the company so much buzz at Apple’s SDK event. It’s just as impressive in person, with a great framerate and controls that look solid… although no one will let me actually play. “We’ll get this running faster,” Young says, unsatisfied with even this impressive demonstration.

… “This is actually the Quake 3 engine. We completely rewrote the renderer, and we completely rewrote the control system and the animation system. We started from that baseline and then we’ve went from there.”

Let that sink in: the Quake 3 engine is running—very well—on the iPhone.

via LiveFire from ngmoco: the Quake 3 engine lives on the iPhone – Ars Technica.

iPhone. Quake 3 engine. Need I say more?

I love ngmoco:). Damn great apps – keep up the good work, guys!

Evolutionary, Not Revolutionary – iPhone OS 3.0

Everything from the iPhone OS 3.0 keynote this morning was evolutionary, not revolutionary. There wasn’t anything announced that would change the game for Apple – nothing like, for example, the Pre’s gesture bar, and the implementation of a curved touch-screen.

But enough of being negative. More of that later 😉

For now, we’ll just take a look at what’s changed. For both developers and users, we have:

  • 1000 new APIs. Huge news for developers, ‘cos it means that they can implement things in new and exciting ways. For example, APIs for streaming audio and video, and also for in-game voice chat.
  • Maps built-in. Previous to 3.0, if you wanted to view a map inside of an app you’d have to exit that app, and load up the Maps application on your iPhone. Now that’s gone. At the heart of the Maps application is an API that allows devs to showcase those maps inside of their own app. No more exits from apps.

Push Notifications

  • Push notifications. They only drop the all-important standby time by 20%, compared to 80+% when you run an app in the background. It’s also scalable to suit the mobile network, which is awesome seeing the iPhone is now in 80 countries, with hugely varying mobile networks. Reason for delay? Unprecedented influx of apps that wanted to use the Push service, which meant that Apple needed to “re-architect the architecture”. Heh. Unfortunately, this means no backgrounding of apps… but you knew that already, yeah? Wasn’t battery life and performance the reasons that Apple introduced Push Notifications in the first place?
  • iPod library access. Means apps can use your iPod library to play music in-game. For example, a radio in EA’s The Sims (coming soon) could play music that you already have in your iPod library. This is a small, but significant feature as it now allows third-party access to the iPod library – something previously unheard of, as traditionally, the iPod library has been restricted to Apple-made apps only.

In-Game Purchases

  • In-game purchasing. Allows users to buy things (extra levels, goodies) in-game. Yet another way for Apple (and developers) to make money. Personally, I’m not a huge fan for paying for something I’ve already paid for, and then paying for it again. And again. And again. It’s goona get old, real soon.

Right – so onto the big guns, yeah?

Cut Copy Paste DemoCut, Copy, Paste

  • Cut, copy and paste. Done, and dusted. Well done, Apple – everyone said they were going to do it, and they have, with no less than one of the most brilliant implementation I’ve seen.

Bring Your Own Maps

  • Core Location for turn-by-turn. It’s coming, alright. Bring your own maps, but it’s coming. Finally, I might add.
  • Farkin’ MMS, haha! People complained, and Apple listened. Support for audio, pictures, location data, all within the standard SMS application. No substitute for bluetooth file transfers, though.

Multiple Photos

  • Attach and send multiple photos in emails. Something else which was highly requested, and another one of those “why isn’t that already in there” features. Good work, Apple.

Landscape Keyboard

  • Landscape keyboard. Across all apps, you can now have the landscape keyboard in your SMS, and in your emails. Awesome. Personally, the landscape keyboard takes up too much room (obscures things above it), but yeah – if it’s there, then I’d probably use it.

Forward and Delete

  • Forward and delete individual messages. Yet another highly requested feature, yet another score for Apple.

Third-Party Accessory Support

  • Dock connectivity + third-party accessory support. For developers and users, this is a huge plus. Imagine a keyboard plugged into the bottom of your iPhone, an FM transmitter with an app on your iPhone that allows you to control it, the possibilities are endless!!

Spotlight

  • Spotlight. Unified search on the iPhone, just like it works on your Mac. Search everywhere, including Mail headers, subjects, bodies, as well as Notes, etc.

Notes Sync

  • Notes sync. Finally.
  • Stereo bluetooth streaming – A2DP. Not avail on the first gen iPhone, though. Another +1 for Apple.

Overall, not bad, Apple. Not bad indeed. Definitely one of the better events to get up for, and one that will send the blogosphere into a frenzy.

I was planning to jailbreak my iPhone, but it looks like I’ll hold out till 3.0 is released. June can’t come fast enough!! BRING IT ON! 😀

Personally, I’m hoping we’ll see a lot of tiny improvements not important enough to warrant their own part of the keynote. Like Custom SMS tones, Apple. We’ve got shake to shuffle, judging from the above pic, we’ve got the peer-to-peer gaming via bluetooth (yes, even in the iPod touch, apparently it can be “unlocked” to use the hardware), and we’ve got the copy and paste, and we’ve got the turn-by-turn.

What about all the stuff we didn’t get? At the QandA session, their answer to tethering was “We’re supporting tethering in the client side, we’re building that support in. We’re working with our carriers around the world. We are building that support in.” Sure, it might take 2 years, but it’s coming.

Bluetooth file transfers? I wouldn’t count on it. When the question was asked at Q and A, it stumped the team. Read whatever you want into that, but it’s probably a ploy by Apple. There’s no way they would have NOT considered that to be a very real possibility, esp. with jailbreak apps that do it already.

So… Apple is awesome, and there’s not much more to it. I’m sorry I turned on you when the Pre was released, Apple. 😀

Final thoughts – now, about this evolutionary, not revolutionary thing… While today’s releases were certainly impressive, most of the features weren’t entirely unexpected. Amongst the throngs of turn-by-turn, MMS, and copy and paste, there’s nothing that we didn’t think was going to be put in. While 3.0 will be awesome, it’s really just a filling out of all the features that were supposed to be there in the first place, and even then, there are still things missing – tethering, for one.

Think about it this way – how long has the iPhone been released for? How long have people wanted copy and paste? How long have they wanted turn-by-turn? I know people who bought iPhones primarily for their turn-by-turn ability, and those folks are going to be over the moon from today’s announcements, sure. But what about the rest of us?

I guess the question you’ve got to ask yourself is – how does this change the game for Apple? And the answer? It doesn’t. There’s nothing that changes the face of the mobile industry as we know it.

When it was first released, the iPhone was a completely revolutionary device. No other gadget I’ve seen yet has come close to the market impact that the Apple iPhone has (evidence for this is every Tom, Dick and Harry having one in the streets), and I’m not entirely sure that the iPhone OS 3.0 is the one that’ll change the game for Apple.

Impressive? Undoubtedly.

Evolutionary? Decidedly.

Revolutionary? I’ll let you make that decision for yourself.

Comments below. Thanks to Engadget for the images, and to both Engadget and gdgt for their coverage of the event, of which most of this post is based on.

7 Must-Have Additions for Next iPhone: iPhone Wishlist 2009

I don’t know how you feel, but I think the world is ready for a new and improved iPhone. Yes, it was the best phone that 2008 brought out but with the likes of the Palm Pre, HTC Touch Diamond2 and HTC Magic about to hit town, the title for Best Phone of 2009 may just go elsewhere.

via 7 Must-Have Additions for Next iPhone: iPhone Wishlist 2009 | Mr.Gadget.

As loathe as I am to post a link from Mr Gadget (bad publicity will do that to your business), almost every reason on this list can be fixed via a software update;

  1. Turn-by-turn – this is fixable via software.
  2. Larger capacity/removable battery – obviously, this isn’t fixable via software.
  3. Cut and paste – this is also fixable via software.
  4. Bluetooth file transfers – this is only half-fixable via software, AFAIK. Needs some sort of blutooth protocol stack.
  5. Multitasking/background notifications – this is fixable via software.
  6. Voice recognition – fixable via software, although I don’t know why you’d want this as a feature. Bloody MS users.
  7. Bluetooth A2DP – provided the hardware is there, this is also fixable via software. We’ll see this feature when Apple release a set of stereo bluetooth headphones.

So folks, what does the next-gen iPhone actually need, in terms of hardware? Shout out in comments.

The Perfect Week

Just had a pretty excellent week, if I do say so myself.

Monday was all about postage. My Just Mobile Gum Pro (extended iPhone battery, RichardSolo competitor with 3.8X the capacity of the iPhone 3G’s internal battery) arrived via registered post from Hong Kong, and it is good. Thanks, Expansys! I also get some excellent news on a couple of items that I’ve been expecting for a while.

Tuesday wasn’t as busy – after starting to write up the review for MacTalk on the Gum Pro, I got a message from none other than Mrs Schuth saying that the School Magazine was back from the printers and was available for collection. Naturally, I don’t have my Ps yet, so I got a friend to pick me up and collect the magazine from school. Thanks, Christo.

Wednesday, and yet another thing arrives in the post. This time, it’s my LogMeIn.com t-shirt that I’ve totally forgotten about – I did some beta-testing for them a while back, and they send me a free t-shirt from the US as a gift. Works for me. Thanks, LogMeIn.com! Apart from that, Chris and I take a trip to Sandy Bay to see what the parking situation is for Thursday’s Orientation day for us who are studying in the Faculty of Science Engineering and Technology. It’s not too bad – we finish with a Hungry’s Lunch, and that’s about it.

Thursday, and it’s the day for us Science, Engineering and Technology guys to head to UTas to Orientation Day. There, I pick up my Student ID, take a tour, and setup my School of Computing and Information Systems account. Easy day, but it’s great cos I get to catch up with some old friends from Calvin whom I haven’t seen in a while. Later on, I get into town, buy a Nerf Maverick, and trade with a fellow MacTalk member – Nicolas Cage is awesome in Next, and Knocked Up and The 40 Year Old Virgin are impossible to resist, especially when bundled together.

Friday, another easy day – I pretty much do nothing. Later on, I get news that the thing that I ordered on Monday has arrived – but along with this comes the devastating news that I can’t take it home.

Saturday, work. Training is excellent – I don’t finish the class too early, and I recieve a ton of compliments on my training from the guys who attended. I also grab a copy of iLife ’09 – review to come shortly.

Now, it’s Sunday. The first day of Uni is tomorrow, and I’m not quite sure I’m ready yet. I’ll be able to pickup my thing tomorrow, though – so there’s a good start to the week already!

Comments below.

Malaysia 2009 – Part II

Dactyl Highscores

Dactyl Highscores

So, I finally managed to beat Turk’s high score on the iPhone game, Dactyl.

As you can see from the image above, he’s managed to rack up quite a lot of scores – and finally, I’ve managed to beat him in a fit of epic boredom when I was in Malaysia.

Now – the next thing is to crack the 500 mark. Shouldn’t be too hard, considering that I got 492 without putting in much effort.

Maybe I should tell him that there’s already a sequel  – Dactyl 2 in the App Store – then again, maybe not…

This has been Malaysia 2009, Part II – brought to you by Benny Ling’s Bling.

Previous entries can be found at their respective links below:
Part I (Don’t Sweat It)
Part Ia (Keeps Getting Better)

motionally.com | inexpensive HD motion graphics | WELCOME

Motionally.com provides inexpensive royalty-free HD motion graphics templates you can use immediately within Final Cut Pro.

We produce finished templates — mostly lower thirds Master templates — that you can use directly in Final Cut Pro without further tweaking. HD 1080p, 1080i, 720p and SD resolutions at PAL or NTSC frame rates, 16:9 or 4:3 title safe — no problem.

via motionally.com | inexpensive HD motion graphics | WELCOME.

Iain Anderson, from motionally.com did me a huge favour: he enabled the emoji keyboard on my iPhone for me.

The emoji saga as I’ll call it, happened when I saw the thread on MacTalk forums saying that a particular iPhone app (since removed from the App Store) enabled the Emoji keyboard for you – even if you weren’t with a supported Japanese carrier.

I then contacted Iain, who was willing to make a small ad-hoc app that ran the “Emoji-enabling” code when opened. All I had to do was send him my iPhone’s UDID (easy with apps like iStat for iPhone), and he did the rest.

Sure, there are now free apps on the app store that will enable the Emoji keyboard for you – just search “emoji” on the app store. I think there’s a $1.19 typing program that does it (as well as a free one).

To actually enable the emoji keyboard, though: Launch the app, hit the home button, go to Settings –> General –> Keyboard –> International Keyboards –> Japanese and then change “Emoji” from OFF, to ON. It’s that simple.

So, there you have it. Emoji will now be enabled, and you’ll be able to send cute animations to all your iPhone-friends. For the full FAQ, hit up the Mactalk link here.

Thanks once again, Iain. Your iPhone-registered developerness was much appreaciated in this instance! 😛

Cheers.