Tag Archives: hardware

The retro handheld console and software emulation rabbit hole

TrimUI Smart Pro

The TrimUI Smart Pro handheld console.
Basically a perfect modern GBA/DS emulator. It can run N64 and PSP, but I wouldn’t recommend it.

Every couple of years, I’ll go on a handheld gaming bender where I eschew all responsibilities and spend as much time as possible with my head buried in a handheld console, playing a game that might have been released 20 years ago. For those couple of weeks, I’ll be a teenager again, on holidays and having nothing to do but play video games on a handheld.

By any measure, we’re long overdue for one of those times. While Covid and lockdowns might have been the ideal time to dust off one or more of my old handhelds, I think I was more concerned about surviving and avoiding Covid than I was with playing a handheld console.

One of the great things about handheld gaming consoles like the 3DS and Vita — and indeed, all consoles — is that you can expect them to work 100% reliably with every game that was released for them, because that’s just how consoles work. There’s no performance issues. No incompatibilities. If you have a copy of the game and a working console, they you can always expect to play it, whether that’s 20 years ago when the console was first released, now, or 20 years from now. I know that I’ll be able to pull out my 3DS or Vita, give it a charge, and be able to pick up right where I left off. And that’s the beauty of consoles; they just work.

But as much as I love the Game Boy Color that I grew up with, the Game Boy Advance SP I eventually received, and the Nintendo DS that ended up rounding out the handhelds of my youth, I know this isn’t sustainable indefinitely.

The main problem with the handhelds that I have is that they, like me, aren’t getting any younger. The battery it has now is likely the best battery it’s ever going to have, and while 3D scanning and printing has come a long way and you’ll probably be able to buy replacement plastic parts, that’s not necessarily guaranteed for anything else including screens or other electronics. They’re not making any new 3DSes or Vitas, so there’s no way to get a new one unless I’m willing to pay a premium for one on the second hand market. Which means it’s a one way street for these handhelds, unless I get lucky and find a good second hand model for a non-exorbitant price. So as much as I want to be able to play all my Vita games on my Vita, or play all my 3DS games on my 3DS, I know that one day, that isn’t going to be possible due to time marching ever forward. Parts will break. Batteries will wear out. And when that happens, there’s no guarantee I’ll be able to restore them to working condition. Even if I can guarantee access to games that I want to play, which in 2024 and the age of digital downloads is absolutely not a given seeing as Nintendo has already shut down the 3DS eShop and Sony was about to do the same thing with the Vita PlayStation Store until they received backlash and reneged, there’s no guarantee that the hardware is going to last. How many consoles from 20 years ago do you know of, much less working examples?

Obviously this isn’t an option for even older handhelds like the GBA; in those cases the ageing hardware is even more of a limitation, and getting worse and worse every day. So for the purposes of gaming on a retro handheld like the GBC, GBA, or even a DS, then emulation is really the best option, with all of the inherent advantages and disadvantages that brings.

The question is whether I’m willing to live with the tradeoffs of imperfect software emulation for the conveniences of modern hardware and software. Modern hardware in this case is things like hall-effect analog sticks and triggers, USB-C charging, Wi-Fi, Bluetooth, and displays with such contemporary technologies like IPS (or ideally OLED, like the Vita had all the way back in 2012) and actual pixel density far above the handful of pixels that older consoles used to have. I’ve been PC gaming at 4K since 2015 at a healthy, if not incredible, 163ppi, so going back to anything less than 720p on a 5 inch display (293ppi) seems like such a huge step backwards when you consider that even the very first Apple Watch had 326ppi in 2015. Which, I’ll remind you, was almost ten years ago.

Modern software, on the other hand, means I can use software to emulate whatever console I’m interested in, provided my device has enough power to run those games. Whether that’s an Android or Linux-based handheld, or something like the PC-based Steam Deck, mostly depends on what I’m interested in playing given the hardware is more or less the same. Android, for example, currently doesn’t have emulators for Wii U, PS3, Xbox, or Xbox 360, and while that might change in the future, that’s the way it is right now.

Conceptually, I think I’m OK with having a device that doesn’t run everything. I think it would be weird to play GBA games on 6 or 7 inch screen, for example, irrespective of how good the integer scaling is, but I think a device that runs GBC, GBA, and even DS games could work. Then if I wanted to, I’d either have 3DS games on my 3DS, Vita games on my Vita, and potentially have another device for 3DS, Vita, and every other 8th-generation console, including GameCube, PS2, and maybe even Switch. From a hardware console perspective, this sort of separation works great as well because retro handheld consoles fit into one of a handful of tiers of modern hardware, each with varying power and price to handle its own set of retro handhelds.

Continue Reading →

New PC Hardware

I’ve never been one to call computer hardware sexy or anything, but this is pretty nice, aesthetics-wise1.

Results in a pretty nice performance upgrade over my previous graphics card, a GTX 480, too:


  1. Photo taken with my Olympus mju-II and Superia X-tra 400. 

Why Does Every PC Notebook’s Trackpad Suck? (Or Why Microsoft Is Building its Own Hardware) | PandoDaily

But when you move away from those machines into computers that are more like appliances, you get the sort of clunkers that now clog the ultrabook market. They’re cheaper than the Air, they have better specs than the Air, and yet—because of things like terrible trackpads—they fall far short of the Air.

via Why Does Every PC Notebook’s Trackpad Suck? (Or Why Microsoft Is Building its Own Hardware) | PandoDaily.

HP TouchPad, Part Two: Hardware

Let’s be honest here: as many have said time and time again, there is no tablet market, only an iPad one. For reasons unbeknownst to myself, I (still) don’t own an iPad. It’s not that I don’t want one, it’s that an iPad is a pretty sizeable outlay1 for a product that has an unknown usage ratio. Irrespective of the reason I don’t (yet) own an iPad, I do own just one tablet; the HP TouchPad.

After what can only be described as a particularly enthralling acquisition saga, it was time to delve into the TouchPad itself, and — perhaps more importantly — its operating system, webOS.

The TouchPad is a pretty basic tablet, really. No fancy bells or whistles here. It looks almost exactly like the original iPad does, only with a few more curves at the edges instead of the bevelled edge of the iPad 1, and with a few side ornaments re-arranged.

If you’re holding it in the correct portrait orientation (home button on the bottom of the face of the device), the speakers are on the left hand side. Yeah, speakers, as in plural: the TouchPad features two speakers with Beats(TM) audio. I’m not entirely sure whether the Beats(TM) audio is a hardware thing or a software one — perhaps even a combination of both — although my suspicion leans towards the latter, due to the presence of a toggle in Sound preferences to turn Beats(TM) audio on or off. In any case, the resultant audio emanating from those tiny but stereo speakers is pleasant enough, even above-average. Like all small speakers, they lack only in any real bass; more than capable of getting the job done, certainly, but no aural pleasure device. I wouldn’t go so far as I call the sound quality of the TouchPad “tinny”, but it’s definitely nothing to write home about.

The rest of the TouchPad is pretty standard: there’s a sleep/wake switch on the top right just like the iPad, and a 3.5mm headphone jack on the top left, also just like the iPad. On the right side (when held in the correct portrait position as before), there’s even a volume rocker, just like the iPad. Notably absent from the TouchPad is a physical silent switch.

What’s interesting is that the side with the volume rocker has an equal-spaced slot on the bottom part of the device. Pushing the slot in pops out some little sliding tray — presumably this is the SIM card tray for the mythical 4G version of the TouchPad that never saw the light of day (officially, anyway).

Moving on to the front of the device: up the top you’ve got a truly mediocre front-facing camera (that, somewhat surprisingly, ranks in at 1.3 on the megapixel scale), something Apple didn’t think about putting in the iPad until the second version. A peanut-sized “home” button (which actually glows when you’ve got new notifications on the device, acting as a notification LED — something no iOS device has) and a 9.7-inch, 1024×768 resolution LED-backlit IPS display (pretty much identical to the display on the first iPad) round out the front of the most discontinued tablet with the shortest availability period by the company with more misdirection than not you’ve never seen.

Continue Reading →

A Week Without Apple – Day Two, A Lesson in Understanding

Now there are many things Mac OS X does better than Windows 7 and vice-versa. I’m not taking advantage of either OS and it’s features. I’m sure Windows 7 has lots more up it’s sleeve than I know about. Ditto Mac OS X – I know I don’t use all the things in Mac OS X like I should because I’m too lazy to seek it out. The aim of this experiment isn’t to choose a winner, or declare Mac OS X THE BEST OS EVAR SCREW YOU MICRO$OFT! It’s to see what Windows is, how it works, what it does and what it does differently. Everyone’s computer use is different, so you need to make up your own mind as to whether Windows 7 or Mac OS X is for you. It’s great to have competition and choice. Windows 7 is way better than I expected and very competent.

[…]

So while the HP is much cheaper, has better specs, a built in card reader, HDMI and digital TV, loads more ports and a snazzy webcam, it has some real livability faults. The LCD is rubbish and even a layman can tell it looks awful, it’s that poor. The trackpad is virtually useless with it’s total lack of glide. If the screen was slightly higher quality and the trackpad not so crappy, it would be a vastly better experience. I’m actually confused as to why HP sent me this laptop to replace the MBP. The MBP retails for $3,199 – you’d think they’d send something a bit more upmarket.

via A Week Without Apple – Day Two, A Lesson in Understanding | MacTalk Australia.

I concur wholeheartedly.

This is why I use a Mac – even though I’m more than proficient at using both either/all OSs well.

7 Must-Have Additions for Next iPhone: iPhone Wishlist 2009

I don’t know how you feel, but I think the world is ready for a new and improved iPhone. Yes, it was the best phone that 2008 brought out but with the likes of the Palm Pre, HTC Touch Diamond2 and HTC Magic about to hit town, the title for Best Phone of 2009 may just go elsewhere.

via 7 Must-Have Additions for Next iPhone: iPhone Wishlist 2009 | Mr.Gadget.

As loathe as I am to post a link from Mr Gadget (bad publicity will do that to your business), almost every reason on this list can be fixed via a software update;

  1. Turn-by-turn – this is fixable via software.
  2. Larger capacity/removable battery – obviously, this isn’t fixable via software.
  3. Cut and paste – this is also fixable via software.
  4. Bluetooth file transfers – this is only half-fixable via software, AFAIK. Needs some sort of blutooth protocol stack.
  5. Multitasking/background notifications – this is fixable via software.
  6. Voice recognition – fixable via software, although I don’t know why you’d want this as a feature. Bloody MS users.
  7. Bluetooth A2DP – provided the hardware is there, this is also fixable via software. We’ll see this feature when Apple release a set of stereo bluetooth headphones.

So folks, what does the next-gen iPhone actually need, in terms of hardware? Shout out in comments.