Tag Archives: dota

Malaysia 2015 — Epic Loot Edition

Every time I go back to Malaysia, my relatives all give me money in the form of red packets. It’s called tradition, and although Chinese New Year was over by the time we arrived this year, I still managed to get a few — some because they hadn’t seen me for a year, some just because.

And every year, I have this internal struggle with myself whether to spend the money or not. On the one hand there’s nothing I can buy in Malaysia that I can’t get online or back home in Australia, plus I usually save money rather than spend it. On the other side of the coin, I might as well spend it seeing as converting it back to Australian dollars means I lose out.

I didn’t intend to buy anything too epic this year. A new pair of Nikes, maybe, but that was about it. But little did I know the things Malaysia’s shopping malls had in store. In no particular order…

Found one of these at the same mall I picked up the SteelSeries Kana, last year. Wanted the SteelSeries Siberia as well, but the package would have been interesting to fit in my luggage.

Found one of these at the same mall I picked up the SteelSeries Kana, last year. Wanted the SteelSeries Siberia as well, but the package would have been interesting to fit in my luggage.

At the same mall where I picked up the Rival was a Toys R Us. In the spirit of adding to my Nerf collection, I grabbed this Nerf Cycloneshock — I've been impressed by Mega darts before, and this seemed like the natural progression.

At the same mall where I picked up the Rival was a Toys R Us. In the spirit of adding to my Nerf collection, I grabbed this Nerf Cycloneshock — I’ve been impressed by Mega darts before, and this seemed like the natural progression.

Later on we went to KL’s Mega Mall, and in a little electronics corner, one of the shops had a couple of t-shirts hanging up on the wall. I didn’t think much of it at first, but because the store seemed to be one of those that had promo material for other “special editions” of games (The Order 1866 seemed to be the flavour of the week), I decided to take a closer look. I’m super glad I did, otherwise I might not have picked up these awesome Dota 2 tees. As far as I can tell, they’re the same ones that were available on the Valve Store, but in actual sizes other than XL and XXL. At first I assumed the guy didn’t have the size that I wanted, but as soon as he said he had medium, I went from buying one of them to four. And the tees even came with the in-game item, just like they would have if you purchased from Valve’s online store. Super stoked. The little shop also had Chaos Knight, Axe, Juggernaut, and Brewmaster tees, but they didn’t have the Axe version in Medium (but they did have the Dota 2 track jacket, as well as the radiant and dire tees. I should have picked up more, but I didn’t have enough cash on me.

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Nvidia’s ShadowPlay and One Angry Earthshaker

fraps movies settings

Occasionally, I put gaming-related videos on YouTube. For all of those videos, I’ve used Fraps to capture in-game footage, and as far as software-based capture tools go, it isn’t bad. I’ve been using Fraps for a few years now, and for the most part, I’ve been pretty happy with it.

That said, there are a few things about Fraps I don’t like. For starters, it creates massive files on disk — it works out to be about 1.2GB/minute for 720p footage at 60fps. There’s no option to record at arbitrary resolutions, only your display resolution or half size, whatever that turns out to be1. And enabling Fraps usually kills my FPS, which usually gets me killed in whatever game I’m playing. The frame rate drop I experience in certain (read: more recent, more demanding) games turns me off recording unless I really want to, otherwise I’d probably record far more often than I do. That, and the massive hard drive space requirements for recording.

But like any in-game capture tool, the worst thing about Fraps is that I have to manually enable it whenever I want to record something. That’s fine if I know something cool might happen in advance, or when I know I’m going to do something which I might need footage for later, but I honestly couldn’t tell you how many times I’ve done something epic and wished it has been recorded. So many times I’ve missed out on capturing some real Kodak moments, and all because FRAPS wasn’t recording. The “workaround” for this, if you can call it that, is to have Fraps running all the time — but when gaming sessions go for hours on end, I have neither the hard drive space nor the low-FPS tolerance for that to be a viable solution.

shadowplay settings

Enter Nvidia’s ShadowPlay.

In Shadow Mode, ShadowPlay automatically records everything in the background. It records up to the last ten minutes of gameplay in the background, which you can then save to disk if you want by pressing the appropriate key combo. Do something epic, and want to have a permanent record of it? No need to gripe about not having Fraps turned on and recording to your friends over TeamSpeak, because ShadowPlay already recorded it for you. All you have to do is save the recording.

ShadowPlay is also great because it doesn’t produce massive files when recording footage. It uses the GPU to transcode your recordings on the fly to H.264 (which is why you’ll need a GTX 600 or 700 series graphics card), resulting in reasonably-sized files, and best of all, there’s no performance hit that I’ve noticed thus far. (For comparative purposes, 1GB of hard drive space gives me roughly three minutes of in-game footage with ShadowPlay at 1080p/60fps, compared to under a minute with Fraps at 720p/60fps.) There are alternative software capture tools that can perform similar compression on your recordings, but those use CPU power instead of a dedicated H.264 encoder built into the graphics card. And since my CPU is a few years old now, I don’t really have those CPU cycles to spare when I’m gaming.

ShadowPlay has a manual recording option too á la Fraps, in case you want to go down that path. But having something sit in the background silently recording my every move is great, and means I don’t have to think about what I’m going to be doing next and whether I want to have that on file for later. It’s like having an instant rewind for anything.

There’s always room for improvement though, and ShadowPlay is no exception. It needs the ability to record voice input, for starters. If I’m communicating hilarious things over TeamSpeak but all the recording captures is my teammates’ responses, then that’s not very useful. And I have to do some more thorough testing, but I’ve had a few recordings with a number of graphical glitches too. Then again, Nvidia have labelled it a beta for a reason, so I’m sure it’ll get there.

But for now, ShadowPlay is pretty great. Reasonably-sized files, little to no performance hit when recording, and the best part is, it means I don’t have to worry about turning on Fraps before doing something cool. What’s not to love?

ShadowPlay makes recoding game footage an afterthought, which is what it should be — because you’re supposed to be playing games, not thinking about whether you want to record what you’re doing in games.

About the video2: OK, so, there was this one game of DOTA 2 I was playing, right. We had an Earthshaker on our team who wanted to play him like a carry — constantly going 1v1 against other heroes. Dude thought he was invincible, even after he died three times in the space of two and a half minutes. After he died he’d usually ping-spam the map, resulting in our Death Prophet getting worked up and shout at him over in-game voice. It was hilarious, right up until the point where Earthshaker revealed he had a mic after all, but apparently only used it to abuse other teammates over voice. We lost the game, of course, but it was really strange. Almost like the dude was drunk or something.


  1. Since I game at 2560×1440, the native resolution of my display, half size turns out to be 720p, which works out well enough for YouTube purposes. 1080p would be great, but recording at full size and then down-sizing is too much work. 
  2. I had to upload the video to Vimeo because YouTube blocked the audio because of the Lady Gaga going on in the background. But the audio is kind of the best part. And yeah, sorry about having the not-very ad-free Spotify going on in the background. (The new Lady Gaga is just OK, IMHO).