Tag Archives: 3

Editorial: The broken, sputtering launch of Battlefield 3 online multiplayer | Joystiq

That’s because, for three Battlefield games in a row, the same scenario has played out at launch: gamers purchase said Battlefield iteration in great numbers, resulting in no one being able to play the game due to overloaded servers.

via Editorial: The broken, sputtering launch of Battlefield 3 online multiplayer | Joystiq.

Any game will have bugs, I’m sure, but how many of those can be filed under “teething issues”, compared to those that are “just plain incompetence”?

In any case, it’s good to see EA actually doing something about BF3 multiplayer servers. Servers are much more stable these days than they were on launch, and I haven’t had any random server disconnects for a while now.

Adobe Illustrator – “Not Enough Memory”

Not Enough Memory

Illustrator: This is pretty much the worst thing you could have go wrong in an application other than it breaking your computer

via Adobe UI Gripes.

In other news… Adobe Flex Builder 3 weighs in a 390MB…

On the other hand, thanks to Adobe making it free for educational use. Now, if only that happened with the Creative Suite, my life would be complete… 😀

LiveFire from ngmoco: the Quake 3 engine lives on the iPhone

“The two most important things in a FPS title are framerate and control—if you don’t have those, you’re going to be fu**ed,” Neil Young tells me. He’s playing LiveFire in front of me, the first-person title that gave the company so much buzz at Apple’s SDK event. It’s just as impressive in person, with a great framerate and controls that look solid… although no one will let me actually play. “We’ll get this running faster,” Young says, unsatisfied with even this impressive demonstration.

… “This is actually the Quake 3 engine. We completely rewrote the renderer, and we completely rewrote the control system and the animation system. We started from that baseline and then we’ve went from there.”

Let that sink in: the Quake 3 engine is running—very well—on the iPhone.

via LiveFire from ngmoco: the Quake 3 engine lives on the iPhone – Ars Technica.

iPhone. Quake 3 engine. Need I say more?

I love ngmoco:). Damn great apps – keep up the good work, guys!