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Usually stuff I’ve written personally, stuff I think is pretty good.

Not Quite An ARMA 2 Mod: Wasteland

As a current member of the Blufor army, this soldier's face must remain hidden

As a current member of the Blufor army, this soldier’s face must remain hidden

I’ve been getting back into some DayZ recently, and while that’s been pretty great fun (although I haven’t played any of the latest patch), something new has captured my interest.

Wasteland. It’s not actually a mod of ARMA 2, but it kind of is: Wasteland is better described as a team-based set of custom missions in Chernarus. There are two teams: Blufor and Opfor, both opposing factions. In the middle are the Independents, for the lone-wolves, the ones that want to kill everyone without discriminating. There’s a few other bits to Wasteland, so I’ll try and explain them in a bit more detail.

Far and away, the biggest difference to DayZ players in Wasteland will be the zombies. Or rather, lack thereof: in Wasteland, there are no zombies. it’s just you, the opposing faction (if you’re on Opfor or Blufor) and the independents (commonly referred to as “indies”). Occasionally you’ll get objectives which have armed NPCs at them (who can and will shoot at you), but those aren’t super common.

You might think the lack of zombies is a little strange, but really, it’s not all that different to what you might have seen in DayZ. DayZ is a little flawed in that zombies only spawn around buildings and the like, which means you don’t see any zombies if you’re just running around in the woods. If it helps, you can think of Wasteland as the post-post-apocalypse: the zombies have all died out, and now it’s just you and other players fighting each other over dwindling resources.

Whilst it may be true that zombies do add an extra level to the tension when you’re engaged with another player, not having to worry about them when you’re tracking another player is good, too — any kind of movement you spot in a town is likely a player. No zombies also means you don’t have to deal with bandaging in the heat of battle and other nonsense. It’s kind of nice, actually.

Unlike DayZ, you don’t have you find your weapons in deer stands, abandoned firestations, or military barracks. Instead, you’ll find your weapons in crates that you find at objectives, or more commonly, inside pretty much every car. And what’s nice about these weapons is that they’re all high-end gear, stuff that isn’t included in DayZ; all the way from top-tier military weapons, Soviet-era weapons (AKs and variants), all the way down to the lowly Lee Enfield and the Makarov PM (easily the worst thing about playing Opfor — Blufor players spawn with the much harder-hitting M1911, and I believe Indies spawn with the G17).

The Mk17 Sniper is a piece of art, and while you don’t necessarily need a silenced weapon in Wasteland as there aren’t any zombies to give your location away to, suppressed weapons can still be useful for silently taking out other players without them getting an immediate fix on your location. Anything with an ACOG scope is great for short to mid-range engagements, too. There’s basically no restriction on the weapons you’ll find in Wasteland — you’ll find specific variants at weapons crates and inside cars (US Special weapons inside a US Special Weapons Crate, for example), but finding a gun in Wasteland usually isn’t an issue. Plus, heavy guns actually work: various shoulder-fired rockets (RPGs, SMAWs, Stingers, Javelins) are necessary for killing armoured targets such as SUVs and Hummers, and make very big bangs.

We made a nice bonfire out of our excess cars.

We made a nice bonfire out of our excess cars.

One of the other big change from DayZ is vehicles: cars are plentiful in Wasteland. There’s over 700 vehicles in Wasteland servers, which means transportation isn’t usually a problem. You can spawn in, jump in a car nearby, and drive away — all without having to repair it or fuel it. It’s a beautiful thing to not have to waste an hour scouring industrial spawns to find a bloody toolbox, let me tell you. Like the weapons, there’s every variety of vehicle in Wasteland: armoured SUVs with mounted miniguns, giant trucks with anti-air machine guns on the back, Humvees, Humvees with .50 cal machine guns, armoured Vodniks, jeeps, off-roads, ambulances, plus the usual assortment of push bikes, motorbikes, sedans, vans, hatchbacks, utes, and so on. There’s also Ospreys, Blackhawks, Little Birds, C130s, and Hueys, but they’re much rarer — only a few per server, plus whatever comes up in the objectives (more on this later). Oh, and did I mention the tanks? There’s tanks, too.

The greatly increased number of vehicles evens the playing field a little: it means the map is smaller, to be sure, but it also means everyone has reasonable access to fast transport to anywhere on the map. What’s more, you can even drive through towns without having to take detours due to debris on the road: evidently, someone was sick of random wrecks on the roads, so they went through and swept it all up, making the roads actually drivable.

It’s not unusual to come across a convoy of vehicles driving along the road in Wasteland. Get a few players, get a few cars, and there you go.

More after the HALO jump.

What’s your DayZ flavour?

I’ve been getting back into DayZ after giving it a long break, and there’s now so many different “versions” of DayZ that it’s insane. They’re not all mods of a mod, mind you – most of the ones you can play easily are just the stock game on a different map. What follows is a quick run-down of the few I’ve tried, and the one that’s hooked me the most.

Bliss

I think the first DayZ mod of a mod we played was Bliss, a Chernarus-based map that’s like the original DayZ, except with a few additions. There’s more weapons of different varieties and more weapons altogether. There’s even additional buildings in various places, such as the additional hospital in Stary Sobor — meaning that you don’t have to go to the coast for medical supplies such as blood bags or epi pens. Playing on a Bliss server doesn’t require any additional files, and the Bliss server that we played on was pretty geared towards PvP — whether that was due to the plentiful high-powered weaponry or not is another question, though.

As far as mods go, Bliss isn’t bad. The additional weapons and buildings add an extra element to the game that stock-standard DayZ doesn’t provide.

Fallujah

Fallujah was actually the third DayZ map I’ve played, the second being Lingor and the first being Chernarus. I’m not sure what the main point of Fallujah actually was, but a few of us joined the server mostly to have fun with vehicles: the name of the server was something along the lines of “have fun with vehicles DayZ Fallujah”. You spawned in fully geared with an AS 50 and everything else you could want. Vehicles of every type littered the landscape: there were Chinooks, Ospreys, C130s, biplanes, Hueys, Black Hawks, and pretty much every vehicle in between. We didn’t really play this one for too long, but a few friends did practice their flying techniques. I, being the more experienced pilot, mostly just flew around and laughed at their antics.

From what I saw from the map whilst I was in the air, Fallujah was a much more urban environment. I wouldn’t really like to be engaged in gun-battles there.

DayZ+

DayZ+ was the first true DayZ alternative we played. It’s a true mod of a mod, requiring a different set of files than the normal DayZ. DayZ+ is pretty easy to describe: it’s the DayZ that’s geared towards PvE rather than pure PvP, because in DayZ+, zombies hurt; a few hits and you’re black and white, a few more and you can pretty much expect to be dead. It’s a harsh world, and in DayZ, you know exactly how harsh. Zombies will aggro from incredible ranges, king-hit you in one go so you’re unconscious on the ground, and will start feasting on you with no mercy. Zombies will glitch through walls. Zombies will teleport around (making headshots all but impossible). Those hours I spent in DayZ+ were perhaps the most challenging of all, because you really re-considered wether you actually needed to go into a town, or whether you just wanted to play it safe and play the virtual farming simulator (meat is one of the best sources of blood-restoration in DayZ, outside of blood bags which can only be found in hospitals).

DayZ+ had a few things that stock DayZ didn’t, namely construction. You could build things with basic gear in DayZ, allowing you to build fortifications away from the zombies (or away from other players). The weapons in DayZ+ were also balanced so that the one-hit, super-powerful sniper rifles such as the AS 50 and M107 were removed from the game, and so were little things such as the rangefinder. To compensate, they added a few new varieties of Russian weapons, such as the Sa-51 machine pistol and variants.

I wouldn’t want to play DayZ+ alone, all because it’s already hard enough when you’re in a group. It might have been easier alone because you only have to watch your own back, but then again, if you got into a stick situation, there were few ways out. Apart from dying, of course.

But that’s just what happens in DayZ.

Here and Now

There’s a perk in Fallout 3 and New Vegas called Here and Now. When taken, it immediately grants you another level, complete with all of the advantages that brings. There are plenty of other, equally-enticing perks to choose from, all with similarly beneficial advantages, so why choose Here and Now over any of those? We’ll get to this in a bit.

FalloutNV 2013-01-27 15-51-27-99

I wanted to write about a number of different things on my birthday today, seeing as last year’s post was so disappointing length-wise, but then I realised that as much as everything changes, it all just stays the same. As much as I want to about all the great things that happened last year, or some of the cooler moments, I’ve already done so. I’ve already posted about how I’m now a great photographer, and how I’ve played some of the best video games currently on offer. What else is there to write on here about?

Correction: what else is there to write about that won’t sound as depressing as it actually is?

By all accounts I should have finished my degree by now, but I’ve failed enough things to mean that this year will be my fifth year of a what is usually a three-year degree. We were talking about this in the car with a friend a few weeks after results came out, and he was like “that kinda sucks man, are you bummed about that?” My response was that I was pretty “meh” about the entire thing, because really, it’s not such a big deal, but yeah, it does kinda suck; therefore, meh seemed like an appropriate response. Not something to get too hung up on, but not something to be entirely ignored, either.

And that kind of describes my entire life, actually: all the bits that aren’t OMG amazing or FML depressing are just kinda, well, “meh”. Not overly exciting, but not exactly something I want to brag about, either.

But isn’t that the point? If I think about it, doesn’t life mean we take things as they come — the good, the bad, and the Things That Sit Squarely In The Middle? I mean, I’d be somewhat concerned if my life was all awesome, all the time. Concerned, or re-ordering my stock of valium, one of the two. In fact, I’d say having this good/bad/meh balance is as important as anything else in your life; too much of a good thing is a bad thing, as they say. And as much as we might want great things to happen to us all the time, bad stuff happens. All you can do is take it in your stride and learn from the experience.

It’s this learning from experience that I wanted to finish on today. Life throws a great many things at you, but as long as you come out the other side, you’ve come out on top. Because, if nothing else, you’ve learnt something along the way. Every time you die in DayZ, you learn to not do whatever you did to die. Every time you take a film photo, you learn to refine your composition technique. You learn to get in someone’s face. Every time you finish a Gun Master round in Battlefield 3, you learn to aim better with the guns you’re given. You learn how they work, how much recoil they have. You learn, for the hundredth time, that you hate the LSAT with the fire of a thousand suns.

Point is, you learn from these life experiences; good, bad, or completely mediocre.

Which brings us back to Here and Now. Because as nice as having all those experiences are, and as nice as doing all that learning is, wouldn’t it be easier if you could do all that learning without going through the experience in the first place? I mean, who really wants to know what having their heart broken feels like, or what losing a close friend or family member feels like? Wouldn’t you rather just know beforehand, instead of having to actually go through it and experience it for yourself? If you could just know what things feel like and what would happen if you did a particular thing, wouldn’t you? They say hindsight is 20-20, but wouldn’t it be great to have that kind of hindsight before stuff — good, bad, or otherwise — happens?

Hence the Here and Now perk in the Fallout series.

An additional experience level, complete with all the advantages that brings.

I am the Gun Master

Battlefield 3 Gun Master Knife Kill

When you playing Gun Master in Battlefield 3 and you use the knife, you’re doing it for an entirely selfless reason; to demote the other player. It’s the ultimate middle finger, a kind of “hey, I’m this much of a better player than you and don’t you forget it” move that means your level stays the same while the other person goes down a level.

For the uninitiated, Gun Master is a game mode in Battlefield 3 that’s like the “gun game” you might have played in Counter-Strike back in the day, also known as Arms Race in Counter-Strike: Global Offensive. Regardless of which game you’re playing, the premise behind Gun Master/Arms Race/Gun Game is the same: it’s a deathmatch-style game mode where you don’t buy guns, instead, there’s a specific order of guns that you need to progress through in order to win the game. You’re given the first gun in the list and need to get a certain number of kills with it in order to progress to the next gun in the list. The objective is simple: get the required number of kills with whatever weapon you currently have and keep doing so until you finish the list of guns — being the first to do so means you win the match.

Using the knife in any version of this weapon progression game mode is a risky manoeuvre, which might be why a knife kill is the last one on the list, the kill that ends the match. If you’re at the top of the ladder, on the last weapon, you have a knife, and that usually means you’re going to have a bad time. Everyone else has guns, and here you are, with a knife; getting kills is hard — difficult, even — but not impossible. But if you’re using guns, in the ranks,  you can still use the knife to get a kill. Again, it’s hard, but not altogether impossible.

Only there’s one major difference between Gun Game and the Arms Race/Gun Master versions of the game work with regards to the knife. In the older Gun Game version of the game, successfully using the knife to kill another player means you immediately level up, advancing to the next weapon in the list, and also demoting the other player to the previous weapon in the list. You’re effectively “stealing” a level from the other player in Gun Game. For this reason, the Gun Game knife kill is beneficial not only to yourself, but humiliating for the other player. Hate a weapon? Get a knife kill to advance to the next weapon. Don’t want to bother getting however-many-kills your current weapon requires to level up? Get a knife kill to immediately go to the next level. Just want to show someone who’s boss? Get a knife kill.

But in Battlefield’s Gun Master and in Counter-Strike’s Arms Race, the knife operates on a slightly different mechanic. If the Gun Game knife is a tool used for purely selfish reasons (to advance to the next level by stealing a level from another player), the Battlefield version is used for purely selfless reasons. Successfully killing another player in Gun Master or Arms Race doesn’t raise your own rank, nor does it add a kill for your current weapon. All you’re doing when you knife someone in Gun Master is sending them back a level, “demoting” them to the previous weapon in the list.

This opens up a whole set of tactical opportunities. Because you can see the ladder in Gun Master and see who’s in the lead, it means you can specifically target someone to knife. Maybe the leader is too far ahead of the pack, so if you knife him, the he’ll be taken down a notch. But doing so is usually at your own expense; you could knife every single player on the other team and you would still be on whatever weapon you started with. Which is why I’m saying using the knife in Gun Master and Arms Race is a purely selfless act, a kind of middle finger to whomever is unlucky enough to be on the wrong side of your ACB-90.

It’s for that reason that using the knife in Gun Master is more of a challenge than it is in Counter Strike. You’re not doing yourself any favours when you use it, so what’s the point? But used correctly, the knife can be a tool for showing off your own skills, humiliating the other player, and demoting them in the process.

Seems like a fair trade-off to me, which is probably why I find myself reaching for the knife button whenever I’m stalking another player.

I didn’t even want to talk about cable management anyway…

I did, however, want to talk about the importance of taking a break. Yours truly, at MacTalk:

We all laughed at Qualcomm at CES earlier this month when they opened their keynote with three individuals who, for want of a better phrase, proudly proclaimed they were “born mobile”. And while they came across as completely bizarre, their message was sound, even though their delivery wasn’t: we’re now in a generation where people have screens in their faces all the time. If we’re not looking at our iPhone on the street, we’re looking at our iPad, on the bus. If not the iPad, then the MacBook Pro at work. Or the iMac at home. The LCD TV connected to the Apple TV and/or Mac Mini in the lounge. And even when we’re in bed, the screens don’t stop: maybe we have a Kindle. Or maybe we have the new-fangled iPad mini, and look at that before going to bed. And when we wake up, the first thing people do is check their iPhone on their bedside clock radio.

It’s scary how much time we spend connected. We invented things like push email to get our email delivered directly to all our devices, all at the same time. We invented push notifications so we could always know when people mentioned us on Twitter. There’s no denying that we live in a fast-paced world these days, and maybe you love that. But I want to stress the importance of taking a break every now and again — not just for your sake, but the people around you, too. Maybe it’s why everyone is ditching their iPhones and going back to dumb-phones. Or maybe why The Verge’s Paul Miller is currently spending a year away from the internet.

So you see, maybe it’s not about cable management or the importance of cleaning your Mac at all. Whilst those things are both important in and of themselves, it’s the underlying premise of both that’s the real message here, the need to turn off. Think. Read a book — an actual book, not one that you’ve just purchased and downloaded with Amazon’s wonderful one-click purchase system, which instantly pushes the book to your eReader of choice. See what I mean?

It’s actually something I’ve talked about before:

Think about it: when was the last time you went without staring at some array of pixels for some amount of time? If you’re not looking at your computer, you’re looking at your phone. Or playing with your iPad. Using a digital camera. And so on, and so forth.

The question then becomes: where and when do we draw that line in the sand and say: “hey, I just need a moment to myself.” A little alone time, time away from Twitter, time away from Facebook, time to just sit, think, and contemplate the meaning of life, the universe, and everything?

Not even thinking about anything in particular. Just the chance to have a little down time every now and again. The chance to get offline.

Paul Miller is doing without the internet for an entire year. Strange, for a technology writer, but he’s writing about it at The Verge, where his Offline series of posts are always bring up an interesting point from the disconnected world.

And he’s not the only one. In this ever-connected society we live in, people are leaving their iPhones behind. It’s not that they don’t find 24-7 access to the internet inconvenient or anything, it’s just that, well, it can be a burden as much as it can be a blessing. Using your smartphone to find any information on anything is great and all, but you know what’s even better? Having time to yourself where you’re not staring at some pixels, no matter how pretty they may be.

Don’t get me wrong, I’m usually very appreciative of being able to look something up quickly, fix something wrong with a server in a different state, or whatever else. It’s great to be able to have that constantly connected access in the fast-paced life of today. We may not have flying jetpacks or hoverboards like sci-fi movies predicted, but we do have these pocket-sized devices that mean we’re a moment away from the collective knowledge of humankind, devices that can connect us instantaneously to someone on the other side of the world. But sometimes, just sometimes, that can be as exhausting as it is exhilarating. Being constantly switched-on, being constantly connected is a chore when all you want to do is do the exact opposite.

But it doesn’t have to be that way.

Maybe you know someone that goes on hikes for days at a time. Someone that spends a lot of time, not necessarily alone, but away from technology, away from those pretty pixels. Maybe they take a day away from technology every week. Maybe they have a policy of doing as much exercise as they do sitting down and playing computer games. These are all good things, to be sure, but what if they’re not for me?

Maybe then, the answer to this business of switching off, of taking a break, is not to do less interaction with technology, but to do more of the other stuff. In my opinion, a big part of the problem is how much time we spend doing technology-related things — leaving precious little time for the other things, the non-technology stuff. Somewhere along the way, we lost our balance — if you seem to be spending your entire life in front of the screen, maybe that’s because you are. The solution then, is simple: do other stuff. Get the balance back.

I don’t make many New Year’s Resolutions. But if I were to make a resolution, right now, it would be to simply read more books. I mean, I have a Kindle for a reason, right? (And I’m talking about the book-reading reason, not the “I’m an avid technology enthusiast” reason.) I didn’t read many books in 2012; one book on Kindle, maybe a handful of paperbacks. I want that to change in 2013.

Read more books. I can do that.

Shots from the camera roll, 2012 edition

2012 was a pretty big year. Well, as big as any other year. Here’s what happened through the lens of my iPhone. I’ve linked most of the stuff I’m describing about below, but you can check out the archive for all posts from 2012. This’ll be pretty long, so instead of clogging up the front page, you’ll have to click through to see everything.

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