Archive | Promoted

RSS feed for this section

Usually stuff I’ve written personally, stuff I think is pretty good.

Digital is cheap. But why does that matter?

My desk, circa mid-2008

My desk, circa mid-2008.

I guess it all started when James posted a picture of his desk back in 2003. Anthony joined in with a desk from 2005, and it was all downhill from there.

As far as I can tell, the oldest photo that I can find of my desk is from July 2008. I can remember having a desk that goes back even further than that, but that sounds about right: around 2008 was when I got my first computer, the first computer that was well and truly “mine”, as opposed to the computer I had previously shared with other members of the family.

If I cared, I could probably look through a few archived hard drives that contain backups of previous computers to see if a picture earlier than 2008 existed, maybe from an old camera-phone, or maybe even an older camera. Come to think of it, we had an old digital camera from around that time, but I’d be damned if I knew where to look to find photos from it.

In an increasingly digital world, everything becomes easier. More accessible. Everything and everyone is interconnected thanks to the world wide web, and in terms of photography, that means anyone can pick it up and press shutter buttons to produce photos.

But here’s the thing: digital is cheap. Digital photography has evolved into us taking better photos, for sure, but it has also meant we’re constantly taking photos. You’ve seen it yourself: people Instagram-ing their lunch, people taking pictures of their cat, their dog, a new vase of flowers, their new outfit, a messy room, their unmade bed, a new toy, the list goes on and on. As much as we’re taking better photos, some of that can be attributed to the fact we’re taking a lot more photos than we used to — our keeper rates might not have gone up, but because we’re taking so many photos, it doesn’t really matter anyway.

“If we screw it up we can just delete and re-do.”

Digital (photography or otherwise) has created this culture where it’s as if there’s this unsaid message, one that says “if you don’t capture the memories now, then they’ll be gone forever”. It’s not uncommon to hear people saying things like “if we screw this one up, we can just delete it and re-do”. Or “take a few photos, so at least one will turn out okay”. I mean, high-FPS burst mode on digital cameras was practically invented so you could fire away bursts during group shots, so you can be 100% sure at least one of the shots will feature everyone with their eyes open — when was the last time you heard a photographer saying “now, everyone close your eyes and open them on the count of three”, at which point he’d click the shutter? Never, right?

Which brings us back to this idea that taking more photos can often lead to better photos, and the reason we take better photos is because digital is cheap.

I’ve felt this pressure myself, too. I’ve often found myself saying: “hey, this costs you nothing and means you can remember every detail of this moment every time you look at this photo in the future” on more than one occasion, and you know what? There’s nothing wrong with that. As humans our memories aren’t perfect, so if we need a little help remembering our kids’ first steps, or that time when bird poo landed spontaneously on our friend, or that time we saw our friend at that place, what’s the harm in taking a photo to remember the occasion?

And so, as I continue to click away, to fire off burst shots, to take photos of seemingly the most random things, I remember the universal truth:

Digital is cheap. But it doesn’t matter, because memories aren’t.

Relay for Life 2013

Hobart Relay for Life 2013

The 2013 Hobart Relay for Life might have been the first time I cracked 10,000 steps on my Fitbit One (and probably the one and only time I’ll crack 20,000), but it was also a time of realisation.

The vast majority of my recreational photography these days is film photography. If I had to put numbers to it, I’d probably say I do 85% film, 15% digital (which includes my iPhone, as well as my digital SLR). There’s just something about film photography that appeals to me — maybe I like it because it’s different to every other Joe who has a digital SLR, or maybe it’s because the photos taken with film all have their own unique character. Maybe it’s just because I haven’t experienced the very best digital photography has to offer, but these days — for whatever reason — I prefer film.

It was during a trip to Melbourne last year when I realised I could do all my recreational photography solely with my film camera. I only took my film-loaded Bessa over there, and it was perfectly adequate for my street photography and random snapshots. I missed focus on a few photos, and didn’t realise what my shutter speed had fallen to (resulting in a blurry mess) in another one or two, but apart from those random three or four photos, the photos I captured were totally fine1. After the trip, I looked back at my photos, compared them to the ones I took the last time I was in Melbourne, and realised: hey, this camera does a damn fine job of capturing the image I want it to, and, not to mention, it’s also a lot more enjoyable to use.

Relay for Life just affirmed that realisation.

I took my film rangefinder along to Relay because it presented a unique opportunity for me: a chance to take photos of people I actually knew and in reasonable light conditions, instead of the usual street photographs of complete strangers. I took my DSLR along as well, expecting it would get used during the night, when my film Bessa had been retired in favour of the selectable-ISO of my DSLR — I even borrowed my friend’s Speedlite, like I had done the previous year — but as it turned out, I took a total of zero photos using my DSLR this year at Relay.

Straight out of camera, would you believe, in the early hours of the morning.

Straight out of camera, would you believe, in the early hours of the morning.

To be fair, the weather didn’t exactly help; it rained for much of the afternoon and evening, preventing any serious photography from taking place. Had the weather been nicer, like it was last year, then maybe things would have turned out differently, and maybe I would have experimented with long exposures. I had intended to do long exposures during the day, even bringing along my 10-stop ND filter to try my hand at daytime long exposure photography, but alas, the weather had other plans.

All of the above should give you a pretty good idea of where I think digital SLRs and film rangefinders stand. Like I’ve said before, there’s still a place for the digital SLR in my photography endeavours, it’s just that that purpose is becoming more and more specialised where the role of the film rangefinder is expending. Don’t get me wrong: there are occasions where I wouldn’t choose a film rangefinder over a digital SLR, but those occasions are getting fewer as I gain more and more experience with film.

Like I’ve been saying all along, one format isn’t better than the other, and there’s room for both formats in my life. Both have their advantages and disadvantages. But when it comes down to which format takes the better photo, or which one I prefer for any given task, the answers to those questions are a little harder to come by.

Pram Cam 2013

In any case, Relay for Life was good. Not great, because it rained so damn much, but good. Like last year, we put the GoPro on the Team Radi8 mascot (a pram adorned with our names and stick figures), only this time around I turned it around so it faced the people pushing the pram, and recorded a mix of video and time-lapse footage. The video was kind of a mistake as sitting through 7 hours of people pushing a pram around a track isn’t the most exciting thing in the world, but I still managed to capture a few nice moments here and there.

Unlike last year, though, that was pretty much all I did photographically. No time-lapse camera in the grandstand. No separate point-and-shoot for later tilt-shift intentions. All the digital frames that were taken were taken on the GoPro (with perhaps a panorama or two on the ol’ iPhone), but apart from that, it was analog all the way.

And honestly, if I was going to do it again, I would have done exactly the same thing the second time around.2.


  1. I’m tempted to add a qualifier here along the lines of “for a film camera”, but you know what? When a friend asked me (incidentally, at the Relay for Life) if my film camera took better photos than my digital SLR, I replied “I wouldn’t necessarily say better, but it does a pretty damn good job”. 
  2. I can’t share any of the (better) photos here for privacy reasons, but if you know me in real life ask to see them sometime and I’ll happily show you. 

The Fitbit One

387 steps

I’ve owned a Fitbit One since the 10th of January, and two weeks ago was the first time I did over 10,000 steps in a single day.

On the surface of it, the Fitbit is a pretty cool little gadget. Some may see it as an expensive pedometer, but it’s a little more than that.

I’ve owned a number of various pedometers over the years. I remember this one that, I kid you not, came out of a cereal packet; some promotion about eating healthier and doing more exercise, or something — it was quite a few years ago. Man, I remember a time in primary school when I used to wear a Pocket Pikachu to school every day for months on end – an truly fascinating tale for another time, I assure you – and more recently, the time when Pokemon Soul Silver came with the Pokéwalker. Those pedometers were great if all you wanted to do was track your steps, feed Pikachu, or transfer gifts to and from your GameBoy Color, but that was about all they were good for.

Which brings us to the Fitbit One. The One is perhaps the first pedometer I’ve owned that’s actually designed for the 21st century. For one, it’s designed to connect with other devices; it uses Bluetooth to connect to your iOS device or Android device (well, some of them), where the Fitbit app can then sync and show you all kinds of stats (more on this later). All Fitbit devices are also backed by a great website, and there’s even a social aspect to the Fitbit ecosystem that lets you see how you’re doing against your friends.

After um-ing and ah-ing over the purchase for a number of weeks, I decided to splurge on an expensive pedometer. I originally bought a Fitbit One mainly out of curiosity, being the gadget nut that I am, but little did I know what I was getting into.

Fitbit One Screens GIF

It tracks steps, but it does so much more than that. Through a series of screens on the One, you can see how many steps you’ve taken since midnight, how many flights of stairs you’ve climbed, the (estimated) distance you’ve travelled, the number of calories you’ve burned, a visual representation of your exercise for the day, what the current time is, and when your next alarm is set for. Pressing the single button on the front of the One cycles through these different screens.

fitbit dashboard sleep graph

But if you hold the button, it starts a timer which lets you track how much sleep you’re getting. Instead of wearing the One in the belt clip, you put it into the wristband and wear it with you when you sleep. Doing so lets you see how much sleep you’re getting every night, but it does require a bit of vigilance on your part by wearing it every night. Of course, it also tracks the quality of your sleep by seeing how much you move during the night. And in the morning, the One will wake you up with a “silent alarm”, all of which can be configured via the iOS app. They can repeat, you can set up more than one, and all in all, it’s a very well thought-out feature. As a thing that just vibrates on your wrist, the One is pretty effective in doing its job of getting you up in the morning.

All of this is backed up by the fantastic website and iOS app, both of which let you see all the information you sync via the iOS/Mac/Windows apps.

At the most basic level, the Fitbit One (and its accompanying ecosystem) are a powerful information toolbox, a dream if you’re a sucker for lovely stats and graphs.

But it’s a little more than that, too.

Continue Reading →

Mass Effect 3 Multiplayer: thoughts, strategies, and a guide or two

The N7 Shadow Infiltrator melee attack, with flame sword.

The N7 Shadow Infiltrator melee attack, with flame sword.

Continuing the trend of abandoned games I’m recently just getting back into (see: Battlefield 3, ARMA 2), I’ve been playing Mass Effect 3. I’m now all up to date with all the single player DLC; I’ve re-taken Omega with Aria T’Loak, I’ve investigated Leviathan, and I’ve had a ball in my swanky new apartment on the Citadel (and even invited a few friends over — if you’re a fan of the Mass Effect series and haven’t played through the Citadel DLC, you’re doing yourself a disservice).

But enough about singleplayer and its DLC temptresses. Let’s talk about multiplayer! On the face of it, ME3 multiplayer seems like the worst thing ever, or at least, not the most appealing. It’s four-player, peer-to-peer coop set in a variety of locations from the single player side missions, against a variety of the enemies. It follows a pretty simple formula: choose a location (there’s quite a few so I’ll link you to the appropriate Wikia page), choose an enemy (Geth, Cerberus, Collectors, Reapers), and choose a difficulty (in order of least to most difficult: Bronze, Silver, Gold, Platinum). From there, you form a four-man squad of varying races and classes, all of which have their own unique skill sets (even though their skills will be shared by other characters, no characters have the same set of skills), choose from a massive variety of weapons, and kit out your characters.

There’s actually quite a bit to it. There’s millions of possible equipment and weapon combinations alone, which makes for unique games. You can be playing with four of the same characters, but each of those characters could have different playstyles (and hence carry a different weapon loadout and consumables, etc). Plus, there’s a heap of stuff you can unlock. 62 weapons, each of which has 10 “levels”. 65 characters over 6 classes. I’m not even counting all the weapon mods, character appearance customisations, consumables, or gear. You can see my stats and what I’ve unlocked so far here.

I’ll get to talking strategy in a sec, but first, a few quick tips.

Narida’s Class Builder is an amazing ME3 multiplayer resource where you can choose how to spec your character. It lets you choose everything about your character, including what weapons, how much damage your character does, what different evolutions your powers can take on and how that affects your damage/other stats, and so on. It’s fantastic. When you’re speccing a new character, consult the class builder to get an idea of what powers do what, and how that affects your cooldowns, that sort of thing. The only place where it falls down is giving you a sense of how fast things happen in game: a five second cooldown might not sound like much, but it’s an eternity when you’re trying to reload your Widow sniper rifle and dodging that Geth Hunter that appeared out of nowhere. For everything else, Narida’s Class Builder is your ME3 multiplayer bible.

Now, a lot of the game resides in the characters, and the classes you play. A lot of it depends on your particular play-style — any decently skilled player will be able to pick up an entirely new (level 20) character and do well enough at the bronze and silver levels, but I find gold and platinum require a higher plane of thinking.

The Krogan Warlord. I named my Warlord Thor, for obvious reasons.

The Krogan Warlord. I named my Warlord Thor, for obvious reasons.

As an example, take this particular Krogan Warlord build. The Warlord is a good character for smashing trash mobs on silver and lower difficulties, but like pretty much all melee-based characters, you generally don’t do enough damage to make it worth your time getting close to bosses (Geth Primes, Cerberus Atlases, Collector Praetorians/Scions, Reaper Banshees/Brutes), which means on Gold and higher, you’re generally going to have a bad time if you run in and try and hammer everything. I remember the first time I played the Warlord. I built my Warlord similar to the build linked above, and, thinking I was some kind of god, charged in and attempted to break all the enemies into little pieces with my hammer. That worked pretty well, at least up until the boss characters — the banshees, brutes, scions, praetorians, and atlases — who proceeded to insta-kill me, every single time I got too close. It was during that game that I discovered that even Brutes have their own insta-kill animation. Up until then, I had no idea brutes could even insta-kill you. But now I know, and these days, I tend to keep my distance with my Warlord — at least until I know I can take a boss down with one hammer attack. And that’s really what ME3 multiplayer is all about, working with the skills you have in order to be an effective asset to the team. It’s about knowing your limits, and playing it smart.

One of the first things I do when I unlock a new character is to look up “builds”, which tell me where I should put points into powers. But builds are only half of the story, and they’re almost worthless without knowing the strategy for that build. So many builds don’t have a guide on how to play that particular character/build, so you have to experiment to see what works and what doesn’t — but then, what’s the point of a build in the first place? Isn’t the whole idea of a build where someone else has already done the experimentation for you, and can just tell you what to do to win? Another thing I found really annoying is how builds recommend specific weapons. What happens if you don’t have that weapon unlocked? For this reason, these guides will recommend what weapon I run with, then suggest alternatives if you don’t have it. Which is why I’m going to open my little strategy guides under the proviso that they work for my particular playstyle(s). I have a few different play-styles — some are easy, others require a little more work on your part.

These are less strategies, and more just me telling you what I’ve found to be effective with any given build. In no particular order…

Continue Reading →

Priority

I’m a fifth year computing student.

No, wait.

I’m five years into my three-year degree.

Still wrong.

My degree usually takes three years, but this is my fifth.

You don’t really realise how bad it sounds until you say out it loud. Say it out loud to a friend you haven’t seen in a few years, and you might as well wish for the earth to swallow you up right there and then.

I guess whichever way I put it, there’s no getting around the fact that saying that “I’m a fifth-year computing student that isn’t doing honours” is awkward as all hell. And really, as awkward as it might be, it’s fair enough — it is a pretty awkward situation to be in, if I’m honest.

If you’ve bought stuff online from the US before, you might have had the option of shipping your goods via USPS. The United States Postal Service is kind of weird in that their basic service is called “first class”, and a faster service is called priority1. On the surface, this makes very little sense: if you want something shipped fast and have the choice between “first class” and “priority”, which one do you choose? You might lean towards first class, as that usually represents the best out of all the possible choices (it certainly does in terms of airline tickets, anyway), but then you realise that priority is more expensive. This is totally weird the first time you come across it, and if you’re not careful, can lead to a package arriving later than you expected. Depending on how impatient you are, this may be the worst thing in the world, or you might not care.

For the longest time, I’ve put “student” as my occupation in forms and surveys. But it was only the other day that I realised what this actually meant: for me, it means the only priority in my life should be to finish my degree and graduate. Not to be proficient at Mass Effect 3 multiplayer on the platinum difficultly level. Not to capture the flag in Battlefield 3’s End Game. Not to operate like an operator in ARMA 2’s Wasteland. Because when it comes down to it, I should have no other priority than to graduate this semester. Actually, I could have graduated last semester too, but I got lazy.

Now that I think about it, I get lazy a lot.

It just gets to a certain point in the semester where there’s just too much work to do and too little time to do it in, so I just… don’t do any of it. And as stupid as that sounds, I usually write it off with excuses like “it’s just a Benny thing” or “I couldn’t have passed that unit internally anyway” and skive off the exam.

I’ve long considered the possibility that I have an issue with how University-level assessment works, in that it encourages cramming and rote-learning (memorising stuff, then forgetting it over the summer break), and to a certain extent, that’s true. I don’t like how it works. Java? I did that in first year, and I’ll be damned if I can remember even a fraction of it.

I’ve also considered the fact that, for the most part, I just don’t get programming. Everyone tells the joke about “to understand recursion, you must first understand recursion”, but recursion still makes very little sense. Looking at my code these days, it’s just really basic-level stuff; methods/functions that might do complex things, but it still consists of basic if-else statements at the core. There’s heaps of technical stuff I still don’t understand, either. I would have thought that computing students would be able to regex their way out of any given problem. I would have thought that computing students would be able to code fluently in several different programming languages, instead of constantly having to refer to documentation to figure out what any given function does. Maybe I need to re-adjust my view on programming as a whole (as in, how it “works”), but I would have thought that by now, programming would be easier than it is2.

All this makes me wonder: at the end of my degree, what will I have actually learned? I mean, anyone can copy and paste code from Stack Overflow. It might take a few more skills to work out what any given code does or why it doesn’t work, but what are those skills worth? A few years of your life? Tens of thousands of dollars in HECS fees?

Education or no, what you get out of it will depend on what your expectations are going in. I’ve wondered what life without a degree might be like — I see successful people all the time doing things that are completely unrelated to the degree they attained in university — and as much as I might have wanted to quit and drop out, they’ve all said it’s a good thing to get under my belt.

So I guess there’s nothing else to do but grin and bear it. As much as it sucks now, it probably won’t suck as much after, right?

Right?


  1. USPS also has an actual express service available, too. In order of fastest to slowest: express, priority, and first class. Go figure. 
  2. Maybe I needed to lower my expectations of what a computing degree would do for me, as if I would magically become some gung-ho programmer overnight. Tangentially related: maybe we expect too much of geeks

To the Sea: A Wasteland Story

ArmA2OA 2013-02-12 00-00-47-70

Okay kids, Wasteland story time.

It’s the end of a long night. Toj, Sub, and I have been shot at, shot others, killed, and been killed all around the map. We’ve held the bridge at Prig even with cars driving past it, sent the drivers of armoured Hummers and medical Vodniks to meet their maker with rockets, and scared anyone in the vicinity with shots from an M107.

Sub had called it a night already, and Toj and I both agree that this will be our last life. We spawn in Cherno, looking for a car to get back to Elektro: we know Prig has been hot all night (we’ve done a lot of killing around there ourselves and had a little bit of an adventure up on the east coast before spwaning in back in Cherno), but since it’s the last life of the night (and after we died to some total suspiscious stuff at Elektro) we decide to get up to some shenanigans.

Now, normally there’s over 700 vehicles in a server. Apparently, none of the ones in Cherno are working. We come across a bus that has a broken wheel, a ute that has a broken wheel, a jeep with a broken wheel, and a blue van with — you guessed it — another broken wheel. But right next to the van I find a green sedan that seems to be in working condition. The engine is still mysteriously running, leaving me to question the fate of whomever drove this little green sedan before me. The glass is a little banged up, but she drives. This other dude, Seeker, also gets in the car with me, and I head south towards the Cherno docks. There, Toj is manning a Hummer with a 50 cal; Seeker and I pick him up, and we drive towards Prig.

As we’re approaching Prig Seeker tells us to stop at the gunstore. As a new spawn he’s only got $100 on him, but that’s apparently enough for a basic M4 rifle and 2 magazines of ammo. Sam and I buy the same gear. We jump back in the green sedan and decide to do something, anything.

It was back at Cherno when we were driving to pick up Toj that I figured out a new, fun game: how long can you drive on the train tracks? Green civilian sedans don’t go very fast on anything but the highest quality bitumen, and railway tracks are about the same speed, terrain-wise, as the open grassland. Except I had figured out that you can drive at full speed (110km/h) when your wheels are on top of the railway tracks themselves — it’s nearly impossible to stay on top of the tracks for any period of time, but that just adds to the challenge.

So at this stage, we’re heading east from the gun store at Prig towards Cap Golova, east towards Cherno. I start to play the “how long can I stay on top of the train tracks for” game, when we spot it: a beautiful speedboat, complete with multiple seats and a mounted .50 cal on the front. In an instant, the plan is hatched: we tow the boat to the open sea using the green sedan, and cruise the open seas in our new found boat. It’s an excellent plan — what could possibly go wrong?

Continue Reading →