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Tweeting TI9 as @WeAreBrisbane

I spent the last week shouting into the void as the @WeAreBrisbane rotation curation Twitter account, telling the good people of Brisbane (and everyone else that follows the account) all about Dota 2 and The International Dota 2 Championships, which also happened to be taking place that week. I thought it would be nice if I had some kind of record of what I said that was a little less ephemeral than a rotation curation Twitter account. Of course, rocur accounts being what they are, in terms of having a different host every week, and not wanting to embed the tweets directly with a different profile picture, what follows is a near-direct transcript of those tweets, with only light editing for layout and clarity.

Hello, Brisbane! It’s your new tweeter for the week, @bdyling. Long time follower of the account, but I’ve never thought of actually being Brisbane… until this week (more on this in a sec).

About me: I’m a late 20-something guy that works and lives on the north side. We’ll get to all of that over the course of the week, I’m sure. But strap yourselves in, because this week we’re going to talk about V I D E O G A M E S. Well, one video game in particular. Everyone has their passions, and one of mine is Dota 2, because I hate myself. Which brings us to…

As for why I’m curating this account this week instead of any of the hundreds that I’ve followed the account for, it’s because this week is special: it’s the week of The International Dota 2 Championships. And I promise you, it’s a real thing. Look, we get our own Twitter emoji and everything, which is how you know that It’s A Big Deal™: #TI9

Unfortunately, Twitter’s tweet embeds don’t show these custom emojis. Don’t ask me why, just click here to see it.

But what is The International? It’s one of the world’s biggest esports tournaments. For Dota 2 fans, TI is a true celebration of Dota 2. That it happens to feature some of the best Dota you’ll ever see is a fringe benefit, as far as I’m concerned.

To people who don’t follow the Dota 2 scene, the one thing that blows their mind, every time, is the prize pool. That a video game can have a a $33.4 million (and counting) prize pool is crazy enough, but that’s not even the craziest part. No, the truly crazy part is that of that $33.4m, players like me (and maybe even some of you?) have contributed $31.8m. And that’s only 25% of the total amount of in-game cosmetic sales that have happened since May, which means we’ve given Valve ~$127m in 3 months.

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Trivia

You know that feeling when the name of something is on the tip of your tongue, but you can’t remember it? Or when you know you read an article about something that happened in the last few months, but can’t remember the exact detail that was just asked? Or how about when you know the exact lyrics to a song, but not the name of a song itself? Or can describe the plot of a book or movie in its entirety, but can’t remember the name of the author, or the name of the movie? Of course you do. Everyone does, and trivia nights are great for it.

It’s the 1st of June, 2018. For the life of me, I can’t remember what question was asked, but I remember it had something to do with Moana. I think it might have even been one of those “name this picture”-type rounds, and the picture was the character The Rock voices in the movie. You know, the big muscled guy? The one with all the tattoos, and the long curly hair? Wait, what was his name again? Maui! That’s the guy.

Anyway, I didn’t remember his name at the time, even though I had obviously watched Moana before. No one else in my team did either, so I knew it was up to me to rack my brain, remember the name, and write it down. In-between rounds, I quickly looked up the Moana page on IMDB, knowing that it would be the fastest way to tell me the name of the character. I did so, and it maybe took me 10 seconds. 15, tops. I whispered the name to someone else my team, as a kind of lament I couldn’t remember it when it needed to be remembered.

They immediately admonished me for cheating. Somewhat taken aback, I offered up the explanation that I just needed to know, and that I wasn’t going to write it down or submit it as an answer. In my mind, I was in the clear: sure, I had “cheated” and looked up the answer. But was it really cheating if I didn’t use my newfound knowledge to my advantage? Was it really cheating if I didn’t confirm or deny whatever answer my team submitted as the answer to that trivia question? I didn’t think so at the time, and still don’t. Sure, it might have been wrong to look up the answer then and there, instead of later that night after trivia had ended, but how wrong that is could be debated, too.

Benny and the Jets ended up winning that particular trivia night by one point, and I’m proud to say we didn’t do it by cheating.

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Assertive Confidence

There was this one time, at band camp, when a customer brought in a working Macintosh Classic. We just had to display it next to the mid-2010 (?) iMacs for a few days. Wouldn’t be able to do that an an Apple Store.

At its peak, the Australian Apple Premium Reseller called Next Byte had more than 20 stores nationally, and I spent the tail end of my high school and all of my uni-going years at just one: Next Byte Hobart.

Today, the Apple landscape in Australia is a lot different to what it was a decade ago. Borne off the back of the smartphone era and being one of the biggest companies in the world, we now have more Apple retail stores than we ever had Next Byte stores. In a world of slim profits on Apple hardware and an unparalleled customer experience from the Apple owned-and-operated retail locations that’s extremely difficult if not outright impossible for any reseller to match while maintaining some semblance of profitability, any third-party Apple presence is either small enough to fly under the radar, or niche enough to carve out a market of their own. For the rest of us, Apple retail stores in every capital city CBD besides Melbourne, Darwin, and Hobart means our in-person sales and service needs are fulfilled, with any gaps covered by Apple’s online presence and general electronics resellers. The latter of which are all too eager to carry products from one of the most popular brands in the world; even if that’s not where they’re making the majority money, it’s yet another drawcard in their fiercely competitive deck.

I have plenty of stories from my time at Next Byte. Maybe one day I’ll even write about a few of them, once I’m a little more comfortable the statute of limitations has passed. The one I want to tell today is about some of the stuff I learned while working there, and the confidence that came from some of those experiences.

In every sales role, there’s always some sales-specific training. Whether you’re a sales consultant1, associate, specialist, or whatever title your corporate overlords have decided to bestow upon you, chances are, at some point, you’ll get some training on sales technique. If you’ve been in the role long enough, you might even see significant changes in your organisation’s sales strategy, which usually goes something along the lines of attempting to move as much product as possible regardless of cost, focusing on metrics like conversions, to something that’s a little more nuanced, while still prioritising metrics like average invoice amount that prove you’ve really listened to the customer while selling them as much as possible. Then you’ll definitely have some sales training.

It’s a normal day in 2014. Probably. I mean, I could have made that up, but I think it sounds about right, if I think about the rough timeframe that I think these events occurred in. It was during one of these aforementioned sales training sessions that I learned about closing the sale and handling objections. You know, the business end of the sales conversation that you usually have. The part where you get to find out what, exactly, the customer has a problem with what you’ve sold them on, or perhaps that they’re just not interested in buying today.

This particular training session was big on roleplay, so we were paired off and practiced closing sales and handling objections. For the life of me, I can’t remember what the recommended approach to handling objections was2, but I can tell you that it didn’t match up with my own. If I had spent the last 15-20 minutes talking to a customer about a new MacBook Pro, for example, and they had been extremely non-committal about taking it today, then apparently you’re not supposed to straight-up ask the customer exactly what they’re hesitant about.

I know, right? News to me too.

But as it turns out, asking the customer about their hesitation is frowned upon. At the time, I didn’t really get it, and the people delivering the sales training were incredulous, mixed with curiosity: why would you directly ask a customer about their trepidations, instead of backing down, accepting their uncertainty, handing them a business card, and letting them go about their business?

As I explained, I thought that if you had determined that they were in the market for whatever they wanted to buy, answered all of their questions, assuaged their fears and concerns, and otherwise completely performed the full sales process, you had some right to know why they weren’t willing to take it then and there. I said that if you had done your job as a sales consultant, listening to their needs and wants, then pairing each of those up with a solution, then why couldn’t you know why they didn’t want to take it home today? It’s not as if that simple question removed their right to give you a perfectly valid reason in return, in which case yes, I would absolutely give them a piece of paper with my name on it, and then let them get on with the rest of their day.

And sure, I get that people have their own reasons for not wanting to drop a few thousand on a new Mac, especially at the drop of a hat. But if, during our sales interaction in the time they were in the store, I had correctly worked out that they were in the market, and was confident enough that I had done everything in my power, and given them all them all the information they needed to be more sure about their own decision, then I would have thought I have some ground to stand on when asking them about their reasons for not whipping out the plastic.

I think I remember the trainers agreeing with me. Perhaps somewhat begrudgingly, but agreeing nonetheless.

I like to think it was this same assertive confidence that let me approach every customer with aplomb. Safe in the knowledge that I would be able to handle every interaction, even if it were slightly technical or needed me to quickly demo some great new feature that was the best thing since sliced bread. I knew that as a fresh teenager and/or awkward unit student, even if I didn’t have the interpersonal skills needed to to quickly secure some kind of rapport within the first five seconds of our interaction, I would be able to nail any kind of product-question they threw my way.

I knew that sometimes, all it took was a enthusiastic attitude and a slight grin to connect with the customer in those first crucial seconds. But knowing when to ask about a customer’s objections? Knowing when to push and how? Now that’s assertive confidence.


  1. Bonus round: given that a lot of my employment at Next Byte was on a casual basis, I took great pride in putting Casual Sales Consultant in my email signature. Not only did it serve as a useful indicator to customers that I wasn’t a full-time employee, on the rare occasions I would email them, but a part of me liked the play on words. Was I a sales consultant employed on a casual basis, like many would think, or a consultant of casual sales? I liked to think the latter, even though the former was probably closer to the truth. ↩
  2. Ugh, this is going to bug me now. I know it. ↩

Return of the Obra Dinn

I’ve played a lot of video games in 2018. I got a taste of the grind in Destiny 2 when it was free, fought in the frontlines in Battlefield 5, taken down other drivers in the Burnout Paradise remaster, constructed mining ships of my own design in Space Engineers, explored a vast universe in No Man’s Sky, and even tried out the DayZ 1.0, alongside my usual staple of Dota 2. But besides all the well-known games that I’ve played, there have been exactly two indie games which have been great enough to capture my attention, and this post is about one of them.

Return of the Obra Dinn is from Lucas Pope, who you might better know from the immigration paperwork game Papers, Please. Return of the Obra Dinn is slightly different, in that it’s still about paperwork, but this time around you play the part of a insurance investigator. Officially, your job is to determine how much should be paid out to the crew of the good ship Obra Dinn, which in turn means figuring out all 60 crewmembers, and their fates.

To aid you in doing so, you have a magic pocket watch. And a notebook, but we’ll get to that later. One of Return of the Obra Dinn’s core gameplay loops involves finding a dead body, standing over it, and then using your magic pocket watch to go back to the moment of that person’s death. These death scene freeze frames don’t allow you to interact with anyone or anything, with the idea being that you can walk around, observe, inspect, gather clues, and hopefully identify who was present and what was happening, all from a few voice lines and a still frame of the exact time they died. Sometimes, one death scene will lead to the discovery of another body, which is another scene, and so on, until you have a little series of events.

These events, in turn, make up “chapters” within your notebook, which describes itself as the catalogue of adventure and tragedy that befell the Obra Dinn. By going around the ship, discovering more and more bodies, and more and more scenes, you’ll start to build up a depiction of the characters so you can start putting names to faces — no easy task, given the one-bit graphics and often obscure clues and hints that you’ll need to pick up on.

Make no mistake, Return of the Obra Dinn is hard. The game warns you fairly early on that in your quest to identify all 60 passengers and crew and their fates, definitive information that will let you decisively identify someone and their fate is rare. While you’ll usually have some idea of how a person died thanks to your magic pocket watch, working out who they are based only on contextual clues — what they’re doing in any given scene, what they’re saying, what they’re wearing, who they appear with — is challenging in the extreme. The game helps by blurring faces in the notebook until it thinks it has revealed all the information you’ll need to positively identify someone, but you’ll still need all of your powers of observation to do so. At times, you’ll need to jump between different scenes in order to work out who someone is, taking a look at where they are, what they’re doing, and so on.

It’s all very murder-mystery. Only instead of trying to work out who (or in some cases, what) did the deed, the real challenge is putting names to faces.

Unfortunately, that’s also where Return of the Obra Dinn falls short. There’s basically no replayability, given that once you’ve figured everything out, that’s how it is for the rest of time. It’s for this reason that I don’t recommend doing what I did and looking up a guide, no matter how stuck you are. The problem with this kind of game is that it’s hard for a guide to point you in the right direction, and they may end up just spoiling a few characters or two. Instead, I recommend using all the available clues; the game provides you with all of the details that you need to identify someone, even if they’re obscure as all hell. Once you’ve unlocked every scene, go through and review all of the scenes an individual appears in and try to work out who they are based on what they’re doing, who they’re with. In any scene, there’s usually something that gives away who someone is, even if you have to use a different scene to know what that is.

Return of the Obra Dinn is currently $28.95 (that’s Australian dollars to you, pal) on Steam, and you should absolutely buy it if you’re at all a fan of putting your observational skills to the test, feeling like a right Sherlock Holmes when one of your inferences pays off, or just lucky when you guess the identities and fates of people you have no idea how to otherwise identify. It’s a masterpiece.

Work

I’m taking this holiday season off work. Normally, I wouldn’t have any issues with working through the Christmas and New Year periods. They’re my favourite time of the year for working, mostly because everything is super chill, and because there are a lot of other people who are also taking the time off work, you can usually get some personal projects completed that you wouldn’t otherwise fit into your regular day, or put a little extra care into getting something done right.

Work is interesting like that. Even though I have far too much annual leave banked up and zero other commitments, there’s a small part of me that would still like to be working over the break. I know a few other people that use the holiday period to zero their outstanding annual leave balance for the year, taking whatever leave they have remaining after the year is done and dusted to rest, relax and recharge, allowing them to come back and start the new year with a renewed vigour and zeal for whatever lies ahead.

It’s not that I’m a work-a-holic or anything, either. I feel like have an excellent work-life balance otherwise. I rarely stay past the prescribed hour, and use my full lunch breaks as a way to get away from work for a bit. My only flaw is that I perhaps check work email a couple more times than strictly necessary over the weekend, but even that only adds up to a minute or two of distraction over the course of a normal weekend.

No, I want to work during the holiday season because it’s the coolest period of the year (attitude-wise, not temperature). Sure, you might be stuck in the office with the rest of the poor folks who drew the short straw. Or perhaps they, like yourself, volunteered to keep the lights on, and have now been charged with making sure that nothing breaks too badly while everyone else is drinking their eggnog, watching the cricket, or spending some quality time with their friends and family.

But because there are a lot of other people away from work, the usual pressures from the business dissipate, and all you’re left with is whatever your manager has decided they want you to work on over the break. If you get that done to their satisfaction, then the rest of your time at work is yours, free for you to finally work out how that esoteric system works, improve that thing that you’ve wanted to touch all year, fix that problem that needed more investigative time than your usual day would allow, or automate some process that probably should have been automated years ago.

I mean, what else am I going to do with my time off? There are only so many games of Frostivus you can play before you realise that maybe you’re the reason why your team can’t get past wave 12 of Tinys, and that perhaps Luna isn’t the ideal hero despite having built-in wave-clear, an aura that buffs your teammates, and scales well enough into late game to be truly formidable. Even though I can string creeps along and kite them all around the map, it’s my fault that my teammates decided to hide in base and get overrun.

So yes, a small part of me wants to be working over the break. Even if a not-insignificant portion of that is because I have basically nothing better to do.

The Liked List, 2018

A few years ago, Instapaper introduced the concept of personal profiles of everything that you liked via the read-it-later service. Which is great, seeing as it’s a public list of reads that I, well, “liked”, but less good is that there’s no context around why I like a particular piece.

Last year, I started a thing where I posted a dozen or so of my favourites out of all the stuff I liked in Instapaper from last year. At the time, I thought it was a good idea to tell you about Instapaper’s profiles — a feature you basically never hear about elsewhere — but this time around, I think it’s a good idea to occasionally share links to thoughtful, insightful pieces that you might not necessarily get from other places. So without too much more preamble, I present to you: The Liked List for 2018. In somewhat reverse chronological order of when I liked it, and excluding extremely popular stuff you’ve probably seen elsewhere, or stuff that I don’t think is noteworthy enough to write about…

  • Away Childish Things
    In late 2018, one of my sources for some of the internet’s more popular content linked to a Harry Potter fanfic. I started reading, and before you know it, I was caught up in a (mostly) post-canon story that seemed believable enough, which is exactly the kind of fanfic I’m into. Not only that, but the story itself was so engrossing that by the time it finished up, I was satisfied, but disappointed, and went looking for more…

  • Time Turned Back
    Which led me to Time Turned Back, the other Harry Potter fanfic I found after a bunch of filtering and sorting of Archive of our Own works. I’m not sure I can stomach some of the more explicit fanfics, or stories from alternate universes that don’t line up with the canon, but this one about time travel is believable enough, and is a pretty good story to boot. If it wasn’t for its slight deviations from the canon at the end, it would slot nicely somewhere in-between the fifth and sixth books.

  • Thongs
    Sometimes I read things that inspire me to be a better writer, and this one on the etiquette of the work bathroom is one of those pieces. It’s very well written, even if I’m slightly too daft to understand the implication at the end.

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