Archive | Blog

RSS feed for this section

Blog Posts.

Speaking of RPG…

…here’s my character from WoW (click to see full-size):

Say what you want, but it’s a female Mage if you hadn’t already noticed – name of Iridissis. Where did that come from? I have no idea.

I’m a huge fan of RPGs, but just haven’t got the time to get into them properly.

Online based games such as Dofus, Runescape, WoW, and the soon-to-be Diablo III – they’re just awesome. Online RPGs give you the chance to interact with other people from all around the globe – but there are some horrible people out there, which just isn’t cool 🙁

Classics like Diablo II I am now getting into a heap – but what really draws me to RPGs is that they’re so flexible – you don’t have to follow a predetermined path, or do anything. Sure, there’s still a storyline, and some things you have to do, but apart from that, you play the game your way. Don’t want to kill Diablo cos he’s too hard? Well, tough. You have to kill Diablo to move on to Act V.

Maybe I should just forfeit my life and get into some real online stuff – like SecondLife. I don’t have to apply for lots of good Uni’s there, nor do I have to get a TER or 90 or above to get into the course I want.

Still, I’d like to think I have a good grip on reality, so I’ll continue to play Diablo – and try NOT to die when I fight Diablo.

Comments below.

I Love WINE!

Well, as some of you may already know, I’m one of those people that game on a Mac. One of the select few, who, despite crappy integrated graphics, try their best to game (CS: Source being the FPS of choice) on what hardware they have.

Now for some strange reason I can get Source to run under Steam (the gaming portal of choice) under Windows, under Apple’s way of Bootcamp – which is pretty much an emulated BIOS, since Mac’s use EFI nowadays.

However, under native Windows it runs great – as a slideshow. I get maybe 5-10fps – totally unplayable.

I even took the step to borrow and upgrade a computer that was just lying around to be able to run Source – something it now does a LITTLE better than it did. Only thing I did was up the graphics card from a Nvidia MX440 to a FX5500 – however, the mobo’s audio is screwed as a direct result of me giving the board a good shock a couple of years back – luckily, the processor, ram, HDD, and all the other parts are still fine. We replaced the case, PSU, and the board now works – albeit loudly as the fan for the PSU is attached to the heatsink by 4 different screws, none of which quite fit properly. Result? Massive vibrations and noise.

Luckily, I’m an advocate (glorified beta-tester) for this great app called CrossOver, by CodeWeavers. It’s basically a cross-platform app that emulates a VERY BASIC Windows environment so that your Windows apps like Office, Internet Explorer *shudder*, and other productivity-based apps. I use their derivative product called CrossOver Games, their Windows emulator designed purely for games (and Mac/Linux gamers!) in mind. From their website:

Based on the latest Wine Games development work, CrossOver Games allows Mac and Linux users to run their favorite Windows games in the environment of their choice. No rebooting, no switching to a virtual machine, and no Windows Operating System license required; CrossOver gives you the best performance possible if you’re not running on Windows.

For those of you that don’t know, it’s based on the WINE package – one of those recursive acronyms for “Wine Is Not an Emulator”. Basically it uses X11 under OSX for GUI stuff, and then wineloader is the process that makes the magic happen in the background.

Again, those of you that are in the know would have heard that WINE 1.0 was released not too long ago – CrossOver games was updated as a result of this. Now before the update to WINE 1.0, I had a couple of strange issues – things that I put down to WINE incompatibilities.

However, one particular issue frustrated the heck out of me – in Source under CX Games, I couldn’t play on Internode servers.because of their “server start screen”, that screen when you join a server, and says things like “Don’t Cheat!”, and “The player of the week is NOT YOU!” Now for some strange reason, I couldn’t click on the “OK” button underneath that screen on any Internode server. Bizzarely, GameArena (BigPond’s gaming portal) servers didn’t load the “Don’t Cheat!” screen either, but I could just hit OK and then all would be, okay.

With the WINE 1.0 update, and the corresponding CX Games update to 7.1, I am pleased to report that Internode servers on Source, under CX Games on OSX, now work.

Here blogs a happy, integrated-graphics card, Mac OSX gamer, all thanks to CodeWeavers and Crossover Games. And, of course, the WINE dev crew. Kudos to you, guys!

Comments below.

Etax is Ecrap.

Seriously, WTF.

If Microsoft, Apple, or any other software company can make decent pieces of software, why can’t the Australian Government?!

Etax is _the_ most horrible piece of software I have ever had the pleasure of using – no wonder I decided to lodge my tax return over the phone last year!

If you’re like me and have a job, you’ll be wondering how to lodge your tax return. A word of advice – don’t use Etax. The ATO said they were going to support Macs – they don’t. Even so, it’s still a totally crap piece of software, even under it’s native platform! Just generally buggy, and far too complicated.

If it were to be improved, it would have to have a massive UI facelift – currently it looks like we’re still in the old Win95 days – and we’re not, really. Vista is crap, but that’s another topic for another day 😛
Besides a major UI redesign, it would also need to be improved code wise. How about you make it cross platform, by BUILDING it in a cross platform language. I’m hesitant to say Java at this point in time because I know how good (and BAD! very, very BAD) Java programs can turn out – but programming languages such as Realbasic, a BASIC variant, are truly cross platform. Of course, this was the very first time I have ever heard of Realbasic, but hey – if it’s cross platform, it’s cross platform. Obviously.

Another thing they should add to Etax 2009 is the ability to have two modes: “Simple” and “Advanced”. Just like the Short Tax Return for those of us with less complicated monetary status’, it’d be just as easy as the online form. Advanced, however, would just be the current iteration of Etax – all the bells and whistles, all the questions, all the forms. I shudder to think of people that actually have to think about, and fill in, al that stuff. Don’t even talk to me about me filling it out in ten or so years time – I’m not looking forward to it at all! But hey, that’s what accountants are for 😛

Apologies for the totally non-inventive heading for this post – if you can think of something else (that is more creative), leave it in comments.

Dear Cupertino…

I’ve just been invited to contribute to an Apple-related blog, Dear Cupertino.

It’s a massively awesome idea – articles addressed to 1 Infinite Loop, Cupertino CA (that’s the Apple headquarters, if you didn’t know) that outline how Apple products should be changed/revamped to make them “supercool”.

If you want, you can email me ideas for changes to Apple products, and they’ll eventually make it up there (but no guarantees).

I’ll also include your name and provide a link back to your website/blog if you so desire.

For all those who have clicked through to here from my Blogger profile on Dear Cupertino, welcome!

Diablo 2 is AWESOME!!

Really, it is.

I hadn’t got into this game back when it was actually popular, but after purchasing the Battle Chest from game.com.au, it’s fantastic. Really is the best old-school RPG ever made.

The thing about Blizzard (the publishers of Diablo 2 and it’s expansion, Lord of Destruction), is that they manage to include both Mac and PC versions of their games on the same disc. This includes their whole product catalog, including greats such as Starcraft (I own the Battle Chest), Warcaft 3 (I also own the Battle Chest), and Diablo 2 (Indeed, I own the Battle Chest). Even some of the more recent games like World of Warcraft – sadly, I don’t own the Battle Chest, but it’s far too time-consuming an RPG for my liking. No single-player offline mode either.

No other software company, as far as I know, manages to include both Mac and PC versions of their apps on the same disc. Shame on you. If Blizzard can do it, why can’t you?!

Anyway. The weekend was fully hectic y’all, two 18ths in the one weekend is just enough for one person. Congrats to Ash P, Paul C, and Felicity J. ON the down side, my clothes now smell very smoky – but on the plus, I got to play Wii Sports and Super Smash Bros. Brawl!

However, I did manage to open a bottle with my fairly-old, bottle-opener-equipped, Billabong belt… I have to say, I did feel tough. I’ve owned that belt for a good 4 or so years, and this was the first time ever that I had used the bottle-opener feature. On a belt. It begs the question: what was I thinking when I bought it?!

There’s a weekend wrap-up from Chris on freshbytes if you’re interested – if not, take a look at some of the fireworks at Paul’s (thanks to Emily L for the camera footage, apologies for the utter crap quality):

Either/or…

Either I fail at Java, or Java just simply fails.

To me, it’s as simple as that – no ifs, ands, or buts.

Today in Computer Science I was trying to create either a Fibonacci sequence generator/recursion experiment (Input nth term of Fibonacci sequence, program then spits it back out the correct number in the Fibonacci sequence) or a stopwatch/number incrementer (press start to start incrementing, press stop to stop incrementing, press restart to reset counter) – none of which worked!

Sure, I didn’t have all the necessary skills (how DO you differentiate between different buttons?), but for something to be considered good (therefore, not fail), I run it past this rule: if it’s sufficiently complicated enough for me to have to refer back to the textbook or included manual, then the developer/creator has made it too complicated. To be honest, those projects weren’t outside the scope of my knowledge, but they were challenging enough to make me think.

If I ever get those projects working, I’ll post back here.

Either that, or Cocoa/Objective-C for the win.