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Mass Effect, Tolkien, and Your Bullshit Artistic Process – doyce testerman

Let’s pretend for a moment that The Lord of the Rings was released not as a series of books, but a series of games. More importantly, the company behind the series decided to do something really hard but rewarding with the game — they were going to let you make decisions during play that substantively altered the elements of the story. That means that some of people playing through this Lord of the Rings story would end up with a personal game experience that was pretty much exactly like the one you and I all remember from reading the books, but that story is just sort of the default. Whole forums were filled up by fans of the series comparing notes on their versions of the game, with guides on how to get into a romantic relationship with Arwen (the obvious one), Eowyn (more difficult, as you have to go without any kind of romance option through the whole first game, but considered by many to be far more rewarding), or even Legolas (finally released as DLC for the third game).

via Mass Effect, Tolkien, and Your Bullshit Artistic Process – doyce testerman.

If you have no idea why people are upset about the ending of Mass Effect, but have watched and understand the Lord of the Rings, then you should read this.

Actually, you should read this anyway, because it’s one of the best pieces of writing I’ve read in a while (not to mention the best Mass Effect 3 ending-explanation-kerfuffle to date).

You’re crap and paid too much for the little work you actually do

Note that the title is “get more money”, not “earn more”. I can’t make you better at your job, my aim is to get you better rewarded for it. You are worth what you can get, not a penny more or less. In negotiations it is useful to use the word “fair” so that the other side doesn’t feel too blackmailed, but never kid yourself that it means anything.

One serious programmer explained to me that “if the system goes down for 30 minutes, you’re incompetent. Bring it back after five hours and you’re a hero”. They key here is that you’re making a difference when it hits the fan, that’s not someone they want to lose.

How do people know if what you’ve achieved is great? Even if you work for Capita, you occasionally actually finish something useful so you must let people know. The logic is simple: if you invite a bunch of people for a quick beer to celebrate the completion of the data ingest module, then it must be good. The fact that it’s a VBA macro to import CSV files into Excel is not the issue, the message is that it’s working great. Each victory over the formless hell of Oracle is worthy of you picking up a box of chocolates from the supermarket and sharing them with people passing your desk. The £10 cost pays back very well as you build up an aura as “someone who gets things done”.

via You’re crap and paid too much for the little work you actually do • The Register.

I… I have no words. Where to start?

I’m not entirely sure if this article is just taking the piss or offering serious advice to programmers and other IT staff. The advice all seems sound in theory, and following it should make you “get more money” for the work you do, but, I mean, following it as if you life depended on it (i.e. all the time, all day, every day) would just make you somewhat of a jerk.

Relay for Life 2012

Another year, another relay.

After seeing a great tilt-shift time lapse by a guy in Melbourne, I thought it would be time to try my hand at time lapses, and what better event to do it at other than the Relay for Life 2012?

The original plan was to do a tilt-shift time-lapse in the same style, but then I found out that a lot of the work would have to be done in post. The way the guy did it in the video was with his Canon S95, a great little point-and-shoot. Turns out, the S95 does it pretty much automatically… Not fair!

With only a DSLR an still wanting to do time-lapses, I decided to acquire some gear.

First on the list: a GoPro. Truth be told this could have been anything with a built-in intervalometer, but I wanted to try a GoPro. In past years we’ve had a pram going around the track for close to 24 hours straight, so I thought making a time lapse of the event that way would be kinda cool. I borrowed a GoPro from my boss, and that was that.

During testing of the GoPro a few days before the event, I discovered it only had about 3 hours of battery life. I wanted to do a continuous time lapse of 24 hours, so I needed a way to power it. Cue external USB battery pack with massive 10,600mAh capacity and 2.1A output. The GoPro has a battery capacity of about 1,100mAh, so I was covered there.

The GoPro would cover me from ground level, but I still wanted to do some kind of a tilt-shift one lapse. Or at least another time lapse from another vantage point. To that end, I borrowed a time lapse camera from a friend, a dedicated time lapse unit that was designed specifically to take time lapses of plants. The plan was to mount this unit somewhere up high, looking down on as much of the area as possible.

Finally, I borrowed a smaller point-and-shoot with a built in intervalometer from a colleague for even more time lapses, just in case things went pear-shaped with either of the other cameras.

With four cameras (three for time lapses and my own DSLR), I think I was ready for whatever was going to happen at Relay.

So, how did it all turn out?

Hobart Relay for Life 2012 Time Lapse

The GardenCam got knocked about a little. You can see in the video above, it changes angle a few times, the quality isn’t great, the focal length is too long, yada yada. The positioning could have been better, but then mounting it would have been a pain. As it turns out, the GardenCam has a very slight (completely unintentional) tilt-shift effect — but I think that’s more the camera being completely crap at focusing rather than anything else.

The GoPro worked out pretty much exactly as I thought it was going to, but the end result wasn’t as spectacular as I thought it was going to be. Maybe a photo every ten seconds was too long in between shots, but the resulting time lapse has parts where things just shoot by at a rapid pace.

For a time lapse to look good, you’ve got to have a nice connection between the shots. If the camera itself is moving (as mine was), then maybe shots more often is a good thing. I have a hunch that less FPS during the final movie (the 10-15fps mark, slower playback speed) in the final movie works better for time lapses with a fixed camera. Take more photos with a moving camera, speed up the FPS in the final movie (24-30fps). But then again, a lot of this is just pure guesswork on my part — you’ll just have to experiment to see what looks good1. Next time I would probably err on the side of taking more photos and varying the speed of playback in post — you can’t go back and re-take photos on the day, but you can cut out stuff in post.

Definitely worth looking at again.


  1. I hate posts on creative subjects that say “just do what you think looks good”. “Just play with the sliders until it looks good.” “Just tweak the exposure until you get it just right.” WHAT DOES THAT EVEN MEAN? Give me direction any day: “play with the exposure until you get something that isn’t too overexposed, but at the same time brings out the colour.” If you’re going to say “just play/experiment”, give the person a little direction as to what they’re aiming for, and what they’re trying to avoid. 

Mass Effect 3

Now that I’ve finished my first playthrough of ME3 and grinded my way through some multiplayer, I’ve been sitting on a second playthrough for about a week now.

That is to say, I’ve started my second playthrough, but haven’t actually played any of it yet. A FemShep, Vanguard, Paragon, if you must know.

The way I’ve played all three Mass Effect games thus far is that the first play through is always using the default male Shepard, with all choices made as I would make them. Usually this falls on the Paragon side of things, with decisions made as I would make them (with perhaps a bit of divination as to what might happen in the future). Many people play Mass Effect like this, as it is, after all, a role-playing game.

The second play through is a little more relaxed in terms of choice. It’s the play through that lets me experiment with different choices, as well as allowing me to be a hard-ass Renegade where I believe it’s required. The second play trough is usually played as a female Shepard, too, just so I can experience another level of voice acting and see the difference between the two Shepards.

Then the play throughs get a little murky. I only completed the above two play throughs on Mass Effect 1, but for Mass Effect 2 I started a third play-through, a pure Renegade FemShep. Never got around to finishing that, because my interest at that point waned (not too unexpected when you’ve already completed the 30-hour storyline… twice).

Now that the background is all out of the way, I can tell you why I haven’t brought myself to continue my second play through of ME3 beyond the first priority mission.

It’s about choice.

You see, dear reader, Mass Effect is all about choice. The Mass Effect series has always been about the choices you make as a player, as male or female Commander Shepard. And that’s why I can’t bring myself to play Mass Effect 3 any more than once.

Let me explain: in the first two Mass Effect games, you have lots of choices to deal with. Some of those choices carry across to the second Mass Effect game, and some of the decisions you make in ME2 carry across to ME3, and so on. Lots of choices, like, literally, quite a few — so many that it’s reported over 100 variables are carried across from Mass Effect 2 to Mass Effect 3. As an aside, the whole concept of continuing the same character across games is a brilliant, ingenious concept that I really think more games should adapt: rewarding players for hanging onto their save files so they can continue the story in future titles is nothing short of brilliant, and doubly so in a role-playing game centred around the story. There are small issues with this approach, one being that there isn’t a way to “confirm” your choices in later games (in case you lose your save file); what I’d love to see is some kind of prologue to each game that makes you make those decisions again, but I can see how that would potentially sour the game for many. Tough call, but I digress.

Okay, so back on track: Mass Effect forces you to make choices. Not necessarily decisions between good and evil, but more subtle decisions: sometimes the decision between being a nice guy and a ruthless hard-ass isn’t as clear as some of us would like it to be. Like whether to free the Rachni queen. Or whether to keep a mad Salarian scientist’s work on curing the Genophage. Or killing Urdnot Wrex on Virmire. And so on and so forth; as a player you’re never sure how the outcome of your decisions will turn out. It keeps you guessing throughout the series, and it’s great.

Now, here’s where it gets interesting: for the most part, you had no idea how these decisions were going to affect future games. Maybe your act of goodwill in letting the Rachni queen live will come back to bite you in the arse in a future title. Maybe Urdnot Wrex turns out to be indoctrinated, I don’t know. The thing is, in the first two titles of the Mass Effect trilogy, you pretty much can do whatever you want without there being too drastic consequences (at least, not consequences you care about, not consequences you actually know about).

Mass Effect 3 changes all of that. Suddenly, you know what the end-game is. Suddenly, your decisions will weigh heavily on you, moreso if you made the “wrong” decision somewhere along the line.

Being the third title in a trilogy must be pretty hard. Even before you rip open the packaging, you know that this is it. After this, there’s not going to be any of a series you have some kind of a vested interest in, emotionally or otherwise. You know that after this, there will be no more. It’s the final countdown. The end of days. The beginning of the end.

Which is why, as you make your choices in Mass Effect 3, you make them damn carefully. Unless you’re some kind of sadist who doesn’t care about the story at all, you’re going to try and get the “best” ending possible. You’re going to try and make peace with everyone. You try to “do what’s right”, to play the hero Shepard everyone seems to think you are. So many times during Mass Effect 3, I sat there for minutes on end, staring at that little dialog choice circle, agonising over the choice I had to make. Because short of saving right before and reloading saves (a practice somewhat frowned upon), there’s no going back. What choice you make will either be the right one, or haunt you until the very end. There’s no sense in being a ruthless, at-all-costs Renegade, because even though you might get the job done, you’re not going to make many friends along the way. And that, ladies and gents, could affect how it all plays out in the end.

Which brings us, somewhat nicely, to the section wherein I talk briefly about the ending that everyone seems to be so upset over. People have petitioned Bioware over the ending in Mass Effect 3, and rightly so, in my opinion. Gaping plot holes and non-sensical cut-scene theatricals aside, the ending is so incredibly unsatisfying it’s an embarrassment. Unsatisfying is probably too light a word; if I’ve invested over a hundred hours into a series of three games spanning a number of years, I want the ending to be to my satisfaction. I’m all for leaving the reader guessing at the end, but the ending of Mass Effect 3 just doesn’t do the rest of the trilogy justice. It’s almost as if Bioware just ran out of time and/or money to put together something as stellar as the rest of the series, and now we have… The Ending That Shall Not Be Discussed. I mean, this is the culmination of everything you’ve been working towards ever since the first Mass Effect, and for what? I wish I could say something other than “a wholly unsatisfactory ending”, but I can’t.

Yes, it could probably be argued that the entirety of Mass Effect 3 is the ending to the Mass Effect trilogy, and in some respects you’d be absolutely correct. That’s not the point though, the point is that the climax of one of the most anticipated games this year, not to mention the entire series, feels like a complete and utter let-down by Bioware. They dropped the ball on this one; not just a small fumble, a complete and utter shambles.

Phew. The good news is Bioware has apparently caved and are planning to re-work things a little. Exactly what that means is still up in their air, but at this stage I’d be prepared to DLC my way to a better ending, whatever that might entail. Bioware, are you listening? I’ll gladly pay for a better ending, one that’s worthy of flying the Alliance flag.

But you know what? Mass Effect 3 is still a fantastic, triple-A title. As a whole, Mass Effect has evolved a little throughout the series, but only to culminate in what is easily the best game of the year thus far.

It’s a passable third-person shooter with quite a decent wave-based co-op multiplayer reminiscent of Left 4 Dead’s survival, or Horde mode in Gears of War, that also features objectives every few waves. The single campaign is where it’s at for the majority of players though, and that’s where Mass Effect shines. The storyline is unparalleled, the pacing, fantastic, and besides that ending that we really shouldn’t be talking about, it has very few, faults.

I’ll admit, there were many times during Mass Effect 3 that I felt something. Reunions with past squad mates in the previous game are particularly heartfelt, as is hilarious dialogue with likeable characters. Mass Effect 3 has managed to pull off one of the hardest hitting emotional aspects of any game I’ve played, and it does it so well. There were times during the game that I sat back and thought: hey, why don’t more games do this? Or, I love how this game manages to evoke some kind of response from the player. The down time between missions isn’t as frantic as the main storyline, and there are periods where you’ll be standing around on the Citadel trying to work out where you’re going/doing next, but it’s all good. All part of the package, if you will. Mass Effect 3 is, in my opinion, the pinnacle of gaming today, whether you think the ending sucked or not.

Mass Effect 3 is the very definition of Role Playing Game, with one of the most epic plots that’s as engaging as it is compelling — triple that if you’ve played the previous games; if you get sucked in, hang on and take a deep breath — you’re in for one crazy ride.