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I’m a fifth year computing student.

No, wait.

I’m five years into my three-year degree.

Still wrong.

My degree usually takes three years, but this is my fifth.

You don’t really realise how bad it sounds until you say out it loud. Say it out loud to a friend you haven’t seen in a few years, and you might as well wish for the earth to swallow you up right there and then.

I guess whichever way I put it, there’s no getting around the fact that saying that “I’m a fifth-year computing student that isn’t doing honours” is awkward as all hell. And really, as awkward as it might be, it’s fair enough — it is a pretty awkward situation to be in, if I’m honest.

If you’ve bought stuff online from the US before, you might have had the option of shipping your goods via USPS. The United States Postal Service is kind of weird in that their basic service is called “first class”, and a faster service is called priority1. On the surface, this makes very little sense: if you want something shipped fast and have the choice between “first class” and “priority”, which one do you choose? You might lean towards first class, as that usually represents the best out of all the possible choices (it certainly does in terms of airline tickets, anyway), but then you realise that priority is more expensive. This is totally weird the first time you come across it, and if you’re not careful, can lead to a package arriving later than you expected. Depending on how impatient you are, this may be the worst thing in the world, or you might not care.

For the longest time, I’ve put “student” as my occupation in forms and surveys. But it was only the other day that I realised what this actually meant: for me, it means the only priority in my life should be to finish my degree and graduate. Not to be proficient at Mass Effect 3 multiplayer on the platinum difficultly level. Not to capture the flag in Battlefield 3’s End Game. Not to operate like an operator in ARMA 2’s Wasteland. Because when it comes down to it, I should have no other priority than to graduate this semester. Actually, I could have graduated last semester too, but I got lazy.

Now that I think about it, I get lazy a lot.

It just gets to a certain point in the semester where there’s just too much work to do and too little time to do it in, so I just… don’t do any of it. And as stupid as that sounds, I usually write it off with excuses like “it’s just a Benny thing” or “I couldn’t have passed that unit internally anyway” and skive off the exam.

I’ve long considered the possibility that I have an issue with how University-level assessment works, in that it encourages cramming and rote-learning (memorising stuff, then forgetting it over the summer break), and to a certain extent, that’s true. I don’t like how it works. Java? I did that in first year, and I’ll be damned if I can remember even a fraction of it.

I’ve also considered the fact that, for the most part, I just don’t get programming. Everyone tells the joke about “to understand recursion, you must first understand recursion”, but recursion still makes very little sense. Looking at my code these days, it’s just really basic-level stuff; methods/functions that might do complex things, but it still consists of basic if-else statements at the core. There’s heaps of technical stuff I still don’t understand, either. I would have thought that computing students would be able to regex their way out of any given problem. I would have thought that computing students would be able to code fluently in several different programming languages, instead of constantly having to refer to documentation to figure out what any given function does. Maybe I need to re-adjust my view on programming as a whole (as in, how it “works”), but I would have thought that by now, programming would be easier than it is2.

All this makes me wonder: at the end of my degree, what will I have actually learned? I mean, anyone can copy and paste code from Stack Overflow. It might take a few more skills to work out what any given code does or why it doesn’t work, but what are those skills worth? A few years of your life? Tens of thousands of dollars in HECS fees?

Education or no, what you get out of it will depend on what your expectations are going in. I’ve wondered what life without a degree might be like — I see successful people all the time doing things that are completely unrelated to the degree they attained in university — and as much as I might have wanted to quit and drop out, they’ve all said it’s a good thing to get under my belt.

So I guess there’s nothing else to do but grin and bear it. As much as it sucks now, it probably won’t suck as much after, right?

Right?


  1. USPS also has an actual express service available, too. In order of fastest to slowest: express, priority, and first class. Go figure. ↩
  2. Maybe I needed to lower my expectations of what a computing degree would do for me, as if I would magically become some gung-ho programmer overnight. Tangentially related: maybe we expect too much of geeks↩

MacTalk – An Argument for Games as the Experience: Driving Down Kentucky Route Zero →

KentuckyRouteZero_ActI 2013-03-10 16-41-58-45

When Osmos was released for the iPad, people described it as amazingly immersive and beautifully executed. True, the same game had been released on the PC platform years before, but on the iPad, Osmos came into its own — something to do with the multi-touch experience offered by the iPad, perhaps. Marc’s video review from way back in 2010 described it as a game that probably wouldn’t have worked as well with a mouse, and there’s a certain truth to that; while it was good on the PC platform, it was even better on the iPad. It was an entirely new experience, one where you could sit down, hold a tablet in your hands, and experience the serenity like never before.

Kentucky Route Zero is kind of like that. Part point-and-click adventure game, part text adventure, Kentucky Route Zero is the story of Conway, a driver for some antiques company. Picture this: it’s the last delivery of the day, and the address you have is for an address that you can’t seem to recall ever seeing before. You pull into a petrol station to ask for directions, and what follows next is perhaps one of the most unnerving, almost surreal, experiences I’ve ever played through. You meet an old man who seems to know what he’s talking about, and he gives you directions in a roundabout sort of way, and from there, the real journey begins.

MacTalk – An Argument for Games as the Experience: Driving Down Kentucky Route Zero.

My review of Kentucky Route Zero — a game that’s more of an experience than it is an actual game— over at MacTalk.

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To the Sea: A Wasteland Story

ArmA2OA 2013-02-12 00-00-47-70

Okay kids, Wasteland story time.

It’s the end of a long night. Toj, Sub, and I have been shot at, shot others, killed, and been killed all around the map. We’ve held the bridge at Prig even with cars driving past it, sent the drivers of armoured Hummers and medical Vodniks to meet their maker with rockets, and scared anyone in the vicinity with shots from an M107.

Sub had called it a night already, and Toj and I both agree that this will be our last life. We spawn in Cherno, looking for a car to get back to Elektro: we know Prig has been hot all night (we’ve done a lot of killing around there ourselves and had a little bit of an adventure up on the east coast before spwaning in back in Cherno), but since it’s the last life of the night (and after we died to some total suspiscious stuff at Elektro) we decide to get up to some shenanigans.

Now, normally there’s over 700 vehicles in a server. Apparently, none of the ones in Cherno are working. We come across a bus that has a broken wheel, a ute that has a broken wheel, a jeep with a broken wheel, and a blue van with — you guessed it — another broken wheel. But right next to the van I find a green sedan that seems to be in working condition. The engine is still mysteriously running, leaving me to question the fate of whomever drove this little green sedan before me. The glass is a little banged up, but she drives. This other dude, Seeker, also gets in the car with me, and I head south towards the Cherno docks. There, Toj is manning a Hummer with a 50 cal; Seeker and I pick him up, and we drive towards Prig.

As we’re approaching Prig Seeker tells us to stop at the gunstore. As a new spawn he’s only got $100 on him, but that’s apparently enough for a basic M4 rifle and 2 magazines of ammo. Sam and I buy the same gear. We jump back in the green sedan and decide to do something, anything.

It was back at Cherno when we were driving to pick up Toj that I figured out a new, fun game: how long can you drive on the train tracks? Green civilian sedans don’t go very fast on anything but the highest quality bitumen, and railway tracks are about the same speed, terrain-wise, as the open grassland. Except I had figured out that you can drive at full speed (110km/h) when your wheels are on top of the railway tracks themselves — it’s nearly impossible to stay on top of the tracks for any period of time, but that just adds to the challenge.

So at this stage, we’re heading east from the gun store at Prig towards Cap Golova, east towards Cherno. I start to play the “how long can I stay on top of the train tracks for” game, when we spot it: a beautiful speedboat, complete with multiple seats and a mounted .50 cal on the front. In an instant, the plan is hatched: we tow the boat to the open sea using the green sedan, and cruise the open seas in our new found boat. It’s an excellent plan — what could possibly go wrong?

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Not Quite An ARMA 2 Mod: Wasteland

As a current member of the Blufor army, this soldier's face must remain hidden

As a current member of the Blufor army, this soldier’s face must remain hidden

I’ve been getting back into some DayZ recently, and while that’s been pretty great fun (although I haven’t played any of the latest patch), something new has captured my interest.

Wasteland. It’s not actually a mod of ARMA 2, but it kind of is: Wasteland is better described as a team-based set of custom missions in Chernarus. There are two teams: Blufor and Opfor, both opposing factions. In the middle are the Independents, for the lone-wolves, the ones that want to kill everyone without discriminating. There’s a few other bits to Wasteland, so I’ll try and explain them in a bit more detail.

Far and away, the biggest difference to DayZ players in Wasteland will be the zombies. Or rather, lack thereof: in Wasteland, there are no zombies. it’s just you, the opposing faction (if you’re on Opfor or Blufor) and the independents (commonly referred to as “indies”). Occasionally you’ll get objectives which have armed NPCs at them (who can and will shoot at you), but those aren’t super common.

You might think the lack of zombies is a little strange, but really, it’s not all that different to what you might have seen in DayZ. DayZ is a little flawed in that zombies only spawn around buildings and the like, which means you don’t see any zombies if you’re just running around in the woods. If it helps, you can think of Wasteland as the post-post-apocalypse: the zombies have all died out, and now it’s just you and other players fighting each other over dwindling resources.

Whilst it may be true that zombies do add an extra level to the tension when you’re engaged with another player, not having to worry about them when you’re tracking another player is good, too — any kind of movement you spot in a town is likely a player. No zombies also means you don’t have to deal with bandaging in the heat of battle and other nonsense. It’s kind of nice, actually.

Unlike DayZ, you don’t have you find your weapons in deer stands, abandoned firestations, or military barracks. Instead, you’ll find your weapons in crates that you find at objectives, or more commonly, inside pretty much every car. And what’s nice about these weapons is that they’re all high-end gear, stuff that isn’t included in DayZ; all the way from top-tier military weapons, Soviet-era weapons (AKs and variants), all the way down to the lowly Lee Enfield and the Makarov PM (easily the worst thing about playing Opfor — Blufor players spawn with the much harder-hitting M1911, and I believe Indies spawn with the G17).

The Mk17 Sniper is a piece of art, and while you don’t necessarily need a silenced weapon in Wasteland as there aren’t any zombies to give your location away to, suppressed weapons can still be useful for silently taking out other players without them getting an immediate fix on your location. Anything with an ACOG scope is great for short to mid-range engagements, too. There’s basically no restriction on the weapons you’ll find in Wasteland — you’ll find specific variants at weapons crates and inside cars (US Special weapons inside a US Special Weapons Crate, for example), but finding a gun in Wasteland usually isn’t an issue. Plus, heavy guns actually work: various shoulder-fired rockets (RPGs, SMAWs, Stingers, Javelins) are necessary for killing armoured targets such as SUVs and Hummers, and make very big bangs.

We made a nice bonfire out of our excess cars.

We made a nice bonfire out of our excess cars.

One of the other big change from DayZ is vehicles: cars are plentiful in Wasteland. There’s over 700 vehicles in Wasteland servers, which means transportation isn’t usually a problem. You can spawn in, jump in a car nearby, and drive away — all without having to repair it or fuel it. It’s a beautiful thing to not have to waste an hour scouring industrial spawns to find a bloody toolbox, let me tell you. Like the weapons, there’s every variety of vehicle in Wasteland: armoured SUVs with mounted miniguns, giant trucks with anti-air machine guns on the back, Humvees, Humvees with .50 cal machine guns, armoured Vodniks, jeeps, off-roads, ambulances, plus the usual assortment of push bikes, motorbikes, sedans, vans, hatchbacks, utes, and so on. There’s also Ospreys, Blackhawks, Little Birds, C130s, and Hueys, but they’re much rarer — only a few per server, plus whatever comes up in the objectives (more on this later). Oh, and did I mention the tanks? There’s tanks, too.

The greatly increased number of vehicles evens the playing field a little: it means the map is smaller, to be sure, but it also means everyone has reasonable access to fast transport to anywhere on the map. What’s more, you can even drive through towns without having to take detours due to debris on the road: evidently, someone was sick of random wrecks on the roads, so they went through and swept it all up, making the roads actually drivable.

It’s not unusual to come across a convoy of vehicles driving along the road in Wasteland. Get a few players, get a few cars, and there you go.

More after the HALO jump.

What’s your DayZ flavour?

I’ve been getting back into DayZ after giving it a long break, and there’s now so many different “versions” of DayZ that it’s insane. They’re not all mods of a mod, mind you – most of the ones you can play easily are just the stock game on a different map. What follows is a quick run-down of the few I’ve tried, and the one that’s hooked me the most.

Bliss

I think the first DayZ mod of a mod we played was Bliss, a Chernarus-based map that’s like the original DayZ, except with a few additions. There’s more weapons of different varieties and more weapons altogether. There’s even additional buildings in various places, such as the additional hospital in Stary Sobor — meaning that you don’t have to go to the coast for medical supplies such as blood bags or epi pens. Playing on a Bliss server doesn’t require any additional files, and the Bliss server that we played on was pretty geared towards PvP — whether that was due to the plentiful high-powered weaponry or not is another question, though.

As far as mods go, Bliss isn’t bad. The additional weapons and buildings add an extra element to the game that stock-standard DayZ doesn’t provide.

Fallujah

Fallujah was actually the third DayZ map I’ve played, the second being Lingor and the first being Chernarus. I’m not sure what the main point of Fallujah actually was, but a few of us joined the server mostly to have fun with vehicles: the name of the server was something along the lines of “have fun with vehicles DayZ Fallujah”. You spawned in fully geared with an AS 50 and everything else you could want. Vehicles of every type littered the landscape: there were Chinooks, Ospreys, C130s, biplanes, Hueys, Black Hawks, and pretty much every vehicle in between. We didn’t really play this one for too long, but a few friends did practice their flying techniques. I, being the more experienced pilot, mostly just flew around and laughed at their antics.

From what I saw from the map whilst I was in the air, Fallujah was a much more urban environment. I wouldn’t really like to be engaged in gun-battles there.

DayZ+

DayZ+ was the first true DayZ alternative we played. It’s a true mod of a mod, requiring a different set of files than the normal DayZ. DayZ+ is pretty easy to describe: it’s the DayZ that’s geared towards PvE rather than pure PvP, because in DayZ+, zombies hurt; a few hits and you’re black and white, a few more and you can pretty much expect to be dead. It’s a harsh world, and in DayZ, you know exactly how harsh. Zombies will aggro from incredible ranges, king-hit you in one go so you’re unconscious on the ground, and will start feasting on you with no mercy. Zombies will glitch through walls. Zombies will teleport around (making headshots all but impossible). Those hours I spent in DayZ+ were perhaps the most challenging of all, because you really re-considered wether you actually needed to go into a town, or whether you just wanted to play it safe and play the virtual farming simulator (meat is one of the best sources of blood-restoration in DayZ, outside of blood bags which can only be found in hospitals).

DayZ+ had a few things that stock DayZ didn’t, namely construction. You could build things with basic gear in DayZ, allowing you to build fortifications away from the zombies (or away from other players). The weapons in DayZ+ were also balanced so that the one-hit, super-powerful sniper rifles such as the AS 50 and M107 were removed from the game, and so were little things such as the rangefinder. To compensate, they added a few new varieties of Russian weapons, such as the Sa-51 machine pistol and variants.

I wouldn’t want to play DayZ+ alone, all because it’s already hard enough when you’re in a group. It might have been easier alone because you only have to watch your own back, but then again, if you got into a stick situation, there were few ways out. Apart from dying, of course.

But that’s just what happens in DayZ.

Shenanigans and Tomfoolery in DayZ

A few cliff notes:

0:00: “I’m gonna hatchet his ass”
0:47: I cannot throw grenades
2:58: “Can I shoot the four to the front or no?” “Negative” *starts shooting immediately*
3:45: M107 vs AS50 noise comparison
5:07: what kind of a person lets off a DMR at the NW Airfield? Not that it really mattered anyway…
5:48: “You’re not dead, you’re not dead, you’re just unconscious”
7:21: “Glad I brought plenty of ammo”
9:28: “Damn boy that’s a lotta shooting”
9:34: “That was an M203! Oh, no, wait, it’s blowing up now.”
10:07: We try and flip an flipped ATV with the ute
12:20: “Just smash into it”
12:30: “It disappeared.”
13:20: Long-range sniping at the NW airfield
14:07: “The answer is always bandits.” (lulz in chat)
14:39: “I couldn’t even see it, there’s so much lag man”
15:09: “Well, I think we just got rid of this server’s airfield population”
16:34: “Now we’ve killed everyone at the airfield.”
16:52: M203 flare brightness testing
17:23: Low-FPS infinite zombie killing
18:00: “Hey, I didn’t use a Lee Enfield, that was somebody else”
19:23: Whose blood is that? I’m not bleeding…
20:16: Last-gasp abort attempt