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The Fitbit One

387 steps

I’ve owned a Fitbit One since the 10th of January, and two weeks ago was the first time I did over 10,000 steps in a single day.

On the surface of it, the Fitbit is a pretty cool little gadget. Some may see it as an expensive pedometer, but it’s a little more than that.

I’ve owned a number of various pedometers over the years. I remember this one that, I kid you not, came out of a cereal packet; some promotion about eating healthier and doing more exercise, or something — it was quite a few years ago. Man, I remember a time in primary school when I used to wear a Pocket Pikachu to school every day for months on end – an truly fascinating tale for another time, I assure you – and more recently, the time when Pokemon Soul Silver came with the Pokéwalker. Those pedometers were great if all you wanted to do was track your steps, feed Pikachu, or transfer gifts to and from your GameBoy Color, but that was about all they were good for.

Which brings us to the Fitbit One. The One is perhaps the first pedometer I’ve owned that’s actually designed for the 21st century. For one, it’s designed to connect with other devices; it uses Bluetooth to connect to your iOS device or Android device (well, some of them), where the Fitbit app can then sync and show you all kinds of stats (more on this later). All Fitbit devices are also backed by a great website, and there’s even a social aspect to the Fitbit ecosystem that lets you see how you’re doing against your friends.

After um-ing and ah-ing over the purchase for a number of weeks, I decided to splurge on an expensive pedometer. I originally bought a Fitbit One mainly out of curiosity, being the gadget nut that I am, but little did I know what I was getting into.

Fitbit One Screens GIF

It tracks steps, but it does so much more than that. Through a series of screens on the One, you can see how many steps you’ve taken since midnight, how many flights of stairs you’ve climbed, the (estimated) distance you’ve travelled, the number of calories you’ve burned, a visual representation of your exercise for the day, what the current time is, and when your next alarm is set for. Pressing the single button on the front of the One cycles through these different screens.

fitbit dashboard sleep graph

But if you hold the button, it starts a timer which lets you track how much sleep you’re getting. Instead of wearing the One in the belt clip, you put it into the wristband and wear it with you when you sleep. Doing so lets you see how much sleep you’re getting every night, but it does require a bit of vigilance on your part by wearing it every night. Of course, it also tracks the quality of your sleep by seeing how much you move during the night. And in the morning, the One will wake you up with a “silent alarm”, all of which can be configured via the iOS app. They can repeat, you can set up more than one, and all in all, it’s a very well thought-out feature. As a thing that just vibrates on your wrist, the One is pretty effective in doing its job of getting you up in the morning.

All of this is backed up by the fantastic website and iOS app, both of which let you see all the information you sync via the iOS/Mac/Windows apps.

At the most basic level, the Fitbit One (and its accompanying ecosystem) are a powerful information toolbox, a dream if you’re a sucker for lovely stats and graphs.

But it’s a little more than that, too.

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Mass Effect 3 Multiplayer: thoughts, strategies, and a guide or two

The N7 Shadow Infiltrator melee attack, with flame sword.

The N7 Shadow Infiltrator melee attack, with flame sword.

Continuing the trend of abandoned games I’m recently just getting back into (see: Battlefield 3, ARMA 2), I’ve been playing Mass Effect 3. I’m now all up to date with all the single player DLC; I’ve re-taken Omega with Aria T’Loak, I’ve investigated Leviathan, and I’ve had a ball in my swanky new apartment on the Citadel (and even invited a few friends over — if you’re a fan of the Mass Effect series and haven’t played through the Citadel DLC, you’re doing yourself a disservice).

But enough about singleplayer and its DLC temptresses. Let’s talk about multiplayer! On the face of it, ME3 multiplayer seems like the worst thing ever, or at least, not the most appealing. It’s four-player, peer-to-peer coop set in a variety of locations from the single player side missions, against a variety of the enemies. It follows a pretty simple formula: choose a location (there’s quite a few so I’ll link you to the appropriate Wikia page), choose an enemy (Geth, Cerberus, Collectors, Reapers), and choose a difficulty (in order of least to most difficult: Bronze, Silver, Gold, Platinum). From there, you form a four-man squad of varying races and classes, all of which have their own unique skill sets (even though their skills will be shared by other characters, no characters have the same set of skills), choose from a massive variety of weapons, and kit out your characters.

There’s actually quite a bit to it. There’s millions of possible equipment and weapon combinations alone, which makes for unique games. You can be playing with four of the same characters, but each of those characters could have different playstyles (and hence carry a different weapon loadout and consumables, etc). Plus, there’s a heap of stuff you can unlock. 62 weapons, each of which has 10 “levels”. 65 characters over 6 classes. I’m not even counting all the weapon mods, character appearance customisations, consumables, or gear. You can see my stats and what I’ve unlocked so far here.

I’ll get to talking strategy in a sec, but first, a few quick tips.

Narida’s Class Builder is an amazing ME3 multiplayer resource where you can choose how to spec your character. It lets you choose everything about your character, including what weapons, how much damage your character does, what different evolutions your powers can take on and how that affects your damage/other stats, and so on. It’s fantastic. When you’re speccing a new character, consult the class builder to get an idea of what powers do what, and how that affects your cooldowns, that sort of thing. The only place where it falls down is giving you a sense of how fast things happen in game: a five second cooldown might not sound like much, but it’s an eternity when you’re trying to reload your Widow sniper rifle and dodging that Geth Hunter that appeared out of nowhere. For everything else, Narida’s Class Builder is your ME3 multiplayer bible.

Now, a lot of the game resides in the characters, and the classes you play. A lot of it depends on your particular play-style — any decently skilled player will be able to pick up an entirely new (level 20) character and do well enough at the bronze and silver levels, but I find gold and platinum require a higher plane of thinking.

The Krogan Warlord. I named my Warlord Thor, for obvious reasons.

The Krogan Warlord. I named my Warlord Thor, for obvious reasons.

As an example, take this particular Krogan Warlord build. The Warlord is a good character for smashing trash mobs on silver and lower difficulties, but like pretty much all melee-based characters, you generally don’t do enough damage to make it worth your time getting close to bosses (Geth Primes, Cerberus Atlases, Collector Praetorians/Scions, Reaper Banshees/Brutes), which means on Gold and higher, you’re generally going to have a bad time if you run in and try and hammer everything. I remember the first time I played the Warlord. I built my Warlord similar to the build linked above, and, thinking I was some kind of god, charged in and attempted to break all the enemies into little pieces with my hammer. That worked pretty well, at least up until the boss characters — the banshees, brutes, scions, praetorians, and atlases — who proceeded to insta-kill me, every single time I got too close. It was during that game that I discovered that even Brutes have their own insta-kill animation. Up until then, I had no idea brutes could even insta-kill you. But now I know, and these days, I tend to keep my distance with my Warlord — at least until I know I can take a boss down with one hammer attack. And that’s really what ME3 multiplayer is all about, working with the skills you have in order to be an effective asset to the team. It’s about knowing your limits, and playing it smart.

One of the first things I do when I unlock a new character is to look up “builds”, which tell me where I should put points into powers. But builds are only half of the story, and they’re almost worthless without knowing the strategy for that build. So many builds don’t have a guide on how to play that particular character/build, so you have to experiment to see what works and what doesn’t — but then, what’s the point of a build in the first place? Isn’t the whole idea of a build where someone else has already done the experimentation for you, and can just tell you what to do to win? Another thing I found really annoying is how builds recommend specific weapons. What happens if you don’t have that weapon unlocked? For this reason, these guides will recommend what weapon I run with, then suggest alternatives if you don’t have it. Which is why I’m going to open my little strategy guides under the proviso that they work for my particular playstyle(s). I have a few different play-styles — some are easy, others require a little more work on your part.

These are less strategies, and more just me telling you what I’ve found to be effective with any given build. In no particular order…

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Priority

I’m a fifth year computing student.

No, wait.

I’m five years into my three-year degree.

Still wrong.

My degree usually takes three years, but this is my fifth.

You don’t really realise how bad it sounds until you say out it loud. Say it out loud to a friend you haven’t seen in a few years, and you might as well wish for the earth to swallow you up right there and then.

I guess whichever way I put it, there’s no getting around the fact that saying that “I’m a fifth-year computing student that isn’t doing honours” is awkward as all hell. And really, as awkward as it might be, it’s fair enough — it is a pretty awkward situation to be in, if I’m honest.

If you’ve bought stuff online from the US before, you might have had the option of shipping your goods via USPS. The United States Postal Service is kind of weird in that their basic service is called “first class”, and a faster service is called priority1. On the surface, this makes very little sense: if you want something shipped fast and have the choice between “first class” and “priority”, which one do you choose? You might lean towards first class, as that usually represents the best out of all the possible choices (it certainly does in terms of airline tickets, anyway), but then you realise that priority is more expensive. This is totally weird the first time you come across it, and if you’re not careful, can lead to a package arriving later than you expected. Depending on how impatient you are, this may be the worst thing in the world, or you might not care.

For the longest time, I’ve put “student” as my occupation in forms and surveys. But it was only the other day that I realised what this actually meant: for me, it means the only priority in my life should be to finish my degree and graduate. Not to be proficient at Mass Effect 3 multiplayer on the platinum difficultly level. Not to capture the flag in Battlefield 3’s End Game. Not to operate like an operator in ARMA 2’s Wasteland. Because when it comes down to it, I should have no other priority than to graduate this semester. Actually, I could have graduated last semester too, but I got lazy.

Now that I think about it, I get lazy a lot.

It just gets to a certain point in the semester where there’s just too much work to do and too little time to do it in, so I just… don’t do any of it. And as stupid as that sounds, I usually write it off with excuses like “it’s just a Benny thing” or “I couldn’t have passed that unit internally anyway” and skive off the exam.

I’ve long considered the possibility that I have an issue with how University-level assessment works, in that it encourages cramming and rote-learning (memorising stuff, then forgetting it over the summer break), and to a certain extent, that’s true. I don’t like how it works. Java? I did that in first year, and I’ll be damned if I can remember even a fraction of it.

I’ve also considered the fact that, for the most part, I just don’t get programming. Everyone tells the joke about “to understand recursion, you must first understand recursion”, but recursion still makes very little sense. Looking at my code these days, it’s just really basic-level stuff; methods/functions that might do complex things, but it still consists of basic if-else statements at the core. There’s heaps of technical stuff I still don’t understand, either. I would have thought that computing students would be able to regex their way out of any given problem. I would have thought that computing students would be able to code fluently in several different programming languages, instead of constantly having to refer to documentation to figure out what any given function does. Maybe I need to re-adjust my view on programming as a whole (as in, how it “works”), but I would have thought that by now, programming would be easier than it is2.

All this makes me wonder: at the end of my degree, what will I have actually learned? I mean, anyone can copy and paste code from Stack Overflow. It might take a few more skills to work out what any given code does or why it doesn’t work, but what are those skills worth? A few years of your life? Tens of thousands of dollars in HECS fees?

Education or no, what you get out of it will depend on what your expectations are going in. I’ve wondered what life without a degree might be like — I see successful people all the time doing things that are completely unrelated to the degree they attained in university — and as much as I might have wanted to quit and drop out, they’ve all said it’s a good thing to get under my belt.

So I guess there’s nothing else to do but grin and bear it. As much as it sucks now, it probably won’t suck as much after, right?

Right?


  1. USPS also has an actual express service available, too. In order of fastest to slowest: express, priority, and first class. Go figure. 
  2. Maybe I needed to lower my expectations of what a computing degree would do for me, as if I would magically become some gung-ho programmer overnight. Tangentially related: maybe we expect too much of geeks

MacTalk – An Argument for Games as the Experience: Driving Down Kentucky Route Zero →

KentuckyRouteZero_ActI 2013-03-10 16-41-58-45

When Osmos was released for the iPad, people described it as amazingly immersive and beautifully executed. True, the same game had been released on the PC platform years before, but on the iPad, Osmos came into its own — something to do with the multi-touch experience offered by the iPad, perhaps. Marc’s video review from way back in 2010 described it as a game that probably wouldn’t have worked as well with a mouse, and there’s a certain truth to that; while it was good on the PC platform, it was even better on the iPad. It was an entirely new experience, one where you could sit down, hold a tablet in your hands, and experience the serenity like never before.

Kentucky Route Zero is kind of like that. Part point-and-click adventure game, part text adventure, Kentucky Route Zero is the story of Conway, a driver for some antiques company. Picture this: it’s the last delivery of the day, and the address you have is for an address that you can’t seem to recall ever seeing before. You pull into a petrol station to ask for directions, and what follows next is perhaps one of the most unnerving, almost surreal, experiences I’ve ever played through. You meet an old man who seems to know what he’s talking about, and he gives you directions in a roundabout sort of way, and from there, the real journey begins.

MacTalk – An Argument for Games as the Experience: Driving Down Kentucky Route Zero.

My review of Kentucky Route Zero — a game that’s more of an experience than it is an actual game— over at MacTalk.

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To the Sea: A Wasteland Story

ArmA2OA 2013-02-12 00-00-47-70

Okay kids, Wasteland story time.

It’s the end of a long night. Toj, Sub, and I have been shot at, shot others, killed, and been killed all around the map. We’ve held the bridge at Prig even with cars driving past it, sent the drivers of armoured Hummers and medical Vodniks to meet their maker with rockets, and scared anyone in the vicinity with shots from an M107.

Sub had called it a night already, and Toj and I both agree that this will be our last life. We spawn in Cherno, looking for a car to get back to Elektro: we know Prig has been hot all night (we’ve done a lot of killing around there ourselves and had a little bit of an adventure up on the east coast before spwaning in back in Cherno), but since it’s the last life of the night (and after we died to some total suspiscious stuff at Elektro) we decide to get up to some shenanigans.

Now, normally there’s over 700 vehicles in a server. Apparently, none of the ones in Cherno are working. We come across a bus that has a broken wheel, a ute that has a broken wheel, a jeep with a broken wheel, and a blue van with — you guessed it — another broken wheel. But right next to the van I find a green sedan that seems to be in working condition. The engine is still mysteriously running, leaving me to question the fate of whomever drove this little green sedan before me. The glass is a little banged up, but she drives. This other dude, Seeker, also gets in the car with me, and I head south towards the Cherno docks. There, Toj is manning a Hummer with a 50 cal; Seeker and I pick him up, and we drive towards Prig.

As we’re approaching Prig Seeker tells us to stop at the gunstore. As a new spawn he’s only got $100 on him, but that’s apparently enough for a basic M4 rifle and 2 magazines of ammo. Sam and I buy the same gear. We jump back in the green sedan and decide to do something, anything.

It was back at Cherno when we were driving to pick up Toj that I figured out a new, fun game: how long can you drive on the train tracks? Green civilian sedans don’t go very fast on anything but the highest quality bitumen, and railway tracks are about the same speed, terrain-wise, as the open grassland. Except I had figured out that you can drive at full speed (110km/h) when your wheels are on top of the railway tracks themselves — it’s nearly impossible to stay on top of the tracks for any period of time, but that just adds to the challenge.

So at this stage, we’re heading east from the gun store at Prig towards Cap Golova, east towards Cherno. I start to play the “how long can I stay on top of the train tracks for” game, when we spot it: a beautiful speedboat, complete with multiple seats and a mounted .50 cal on the front. In an instant, the plan is hatched: we tow the boat to the open sea using the green sedan, and cruise the open seas in our new found boat. It’s an excellent plan — what could possibly go wrong?

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Not Quite An ARMA 2 Mod: Wasteland

As a current member of the Blufor army, this soldier's face must remain hidden

As a current member of the Blufor army, this soldier’s face must remain hidden

I’ve been getting back into some DayZ recently, and while that’s been pretty great fun (although I haven’t played any of the latest patch), something new has captured my interest.

Wasteland. It’s not actually a mod of ARMA 2, but it kind of is: Wasteland is better described as a team-based set of custom missions in Chernarus. There are two teams: Blufor and Opfor, both opposing factions. In the middle are the Independents, for the lone-wolves, the ones that want to kill everyone without discriminating. There’s a few other bits to Wasteland, so I’ll try and explain them in a bit more detail.

Far and away, the biggest difference to DayZ players in Wasteland will be the zombies. Or rather, lack thereof: in Wasteland, there are no zombies. it’s just you, the opposing faction (if you’re on Opfor or Blufor) and the independents (commonly referred to as “indies”). Occasionally you’ll get objectives which have armed NPCs at them (who can and will shoot at you), but those aren’t super common.

You might think the lack of zombies is a little strange, but really, it’s not all that different to what you might have seen in DayZ. DayZ is a little flawed in that zombies only spawn around buildings and the like, which means you don’t see any zombies if you’re just running around in the woods. If it helps, you can think of Wasteland as the post-post-apocalypse: the zombies have all died out, and now it’s just you and other players fighting each other over dwindling resources.

Whilst it may be true that zombies do add an extra level to the tension when you’re engaged with another player, not having to worry about them when you’re tracking another player is good, too — any kind of movement you spot in a town is likely a player. No zombies also means you don’t have to deal with bandaging in the heat of battle and other nonsense. It’s kind of nice, actually.

Unlike DayZ, you don’t have you find your weapons in deer stands, abandoned firestations, or military barracks. Instead, you’ll find your weapons in crates that you find at objectives, or more commonly, inside pretty much every car. And what’s nice about these weapons is that they’re all high-end gear, stuff that isn’t included in DayZ; all the way from top-tier military weapons, Soviet-era weapons (AKs and variants), all the way down to the lowly Lee Enfield and the Makarov PM (easily the worst thing about playing Opfor — Blufor players spawn with the much harder-hitting M1911, and I believe Indies spawn with the G17).

The Mk17 Sniper is a piece of art, and while you don’t necessarily need a silenced weapon in Wasteland as there aren’t any zombies to give your location away to, suppressed weapons can still be useful for silently taking out other players without them getting an immediate fix on your location. Anything with an ACOG scope is great for short to mid-range engagements, too. There’s basically no restriction on the weapons you’ll find in Wasteland — you’ll find specific variants at weapons crates and inside cars (US Special weapons inside a US Special Weapons Crate, for example), but finding a gun in Wasteland usually isn’t an issue. Plus, heavy guns actually work: various shoulder-fired rockets (RPGs, SMAWs, Stingers, Javelins) are necessary for killing armoured targets such as SUVs and Hummers, and make very big bangs.

We made a nice bonfire out of our excess cars.

We made a nice bonfire out of our excess cars.

One of the other big change from DayZ is vehicles: cars are plentiful in Wasteland. There’s over 700 vehicles in Wasteland servers, which means transportation isn’t usually a problem. You can spawn in, jump in a car nearby, and drive away — all without having to repair it or fuel it. It’s a beautiful thing to not have to waste an hour scouring industrial spawns to find a bloody toolbox, let me tell you. Like the weapons, there’s every variety of vehicle in Wasteland: armoured SUVs with mounted miniguns, giant trucks with anti-air machine guns on the back, Humvees, Humvees with .50 cal machine guns, armoured Vodniks, jeeps, off-roads, ambulances, plus the usual assortment of push bikes, motorbikes, sedans, vans, hatchbacks, utes, and so on. There’s also Ospreys, Blackhawks, Little Birds, C130s, and Hueys, but they’re much rarer — only a few per server, plus whatever comes up in the objectives (more on this later). Oh, and did I mention the tanks? There’s tanks, too.

The greatly increased number of vehicles evens the playing field a little: it means the map is smaller, to be sure, but it also means everyone has reasonable access to fast transport to anywhere on the map. What’s more, you can even drive through towns without having to take detours due to debris on the road: evidently, someone was sick of random wrecks on the roads, so they went through and swept it all up, making the roads actually drivable.

It’s not unusual to come across a convoy of vehicles driving along the road in Wasteland. Get a few players, get a few cars, and there you go.

More after the HALO jump.