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The iPad mini

iPad mini white

I have this weird thing where I’ll keep a tab open for days, weeks, even months, if there’s something even potentially interesting that I can’t deal with right now, but want to do something with eventually. Before you ask, yes, I have heard of bookmarks, but ask any nerd and they’ll tell you they do a similar thing with their browser tabs. It’s not uncommon to have umpteen tabs open at any one time — and of all the stuff I have backed up, I’d be pretty devastated if I lost all my tabs. I could potentially get them back, but that involves trawling through days, maybe even weeks of internet history.  When you visit as many websites as I do, it’s hard to tell what you had open as a tab and what you were merely browsing out of curiosity.

But I digress. I’ve had two tabs open for close to a year now, and as much as I’ve wanted to write something substantial about the iPad mini, there just isn’t anything worth writing about. Not because the iPad mini is boring or anything, but because I just haven’t been inspired to write anything worth publishing. Because when it comes down to it, the iPad just isn’t as interesting as the HP TouchPad was, back in the day. WebOS was just so bad and so good at the same time, you know?

I’ve owned an iPad mini since it was first released around this time last year. It wasn’t my first tablet, but it is my first iPad. I honestly don’t have anything else to say about it that hasn’t been said elsewhere, but with the new iPad Air coming out riding on the coat tails of the iPad mini, I thought I’d take a moment to write about how I’ve been using it.

I think the most telling thing about the iPad is that it hasn’t replaced my computer. That’s telling because I see a lot of older, mature folk replace their clunky Dells with futuristic, touch-enabled iPads, even if they don’t run the same programs as their old computer used to. Why? I’m not sure, exactly, but at a guess, it has something to do with how intuitive Apple has made iOS (and then turned everything upside down with iOS 7, but that’s for another time).

But as much as I enjoy using the iPad, it hasn’t replaced my computer. If all I’m doing is light web browsing and catching up on my Instapaper backlog, then sure, I’ll pick up the iPad over the MacBook Pro any day; the iPad is lighter, has a much longer battery life, and lets me concentrate on one thing at a time, for the most part. It’s kind of like the Kindle, in that regard. For everything else, there’s the Mac: for switching between any of my umpteen open tabs, writing content into browser text boxes, and doing any other kind of serious work.

I tried writing one of the MacTalk daily news posts on my iPad mini one time, and while it was OK, the software keyboard really hindered the process by needing to switch between the various keyboards to access special characters. I could have worked around the issue by using a hardware keyboard or using an app that offered an extra row of characters, but that would have required a little extra preparation on my part, something I wasn’t able to do at the time.

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Winning (and losing)

Dota Dire Ancient Gone

If there’s a universal truth, it’s that people don’t like losing. Ask anyone, and they’ll tell you that losing sucks; anyone that tells you otherwise is either lying or a sadist.

The question is: do I take winning too seriously? There was one time, years ago, where a friend and I were playing Left 4 Dead. We were in a co-op match with two other folks, and I was shouting obscenities into our team’s text chat in an attempt to get the other players on our team to do something useful. After the match, the friend I was playing with pointed out “that guy” that was trying to get the team to win. I pointed out that “that guy” was actually me, and things were pretty awkward from that point on.

I’ve played a number of DotA 2 games now. As of writing, dotabuff says 249 real matches, with perhaps an extra 10-15 versus bots on top of that. At the moment, my win-loss ratio is sitting just under the 50-50 ratio, at 124 wins to 125 losses. Anecdotal evidence (i.e. the dotabuff profiles of a number of friends who have played hundreds of more games than I have) leads me to believe the matchmaking in DotA conspires to keep you around a 50-50 WL ratio, but with a good enough team, you can beat the odds.

Despite what you may believe, the number one influencer on your win-loss ratio isn’t yourself. At least, it’s not about yourself as much as it is about other players. For example: if another player on your team, in a different lane, decides to die repeatedly to one of your opponents in the early game, then that opposing hero now has a level and gold advantage. And even if you’re playing to the best of your ability, there’s very little you can do from preventing that opposing hero from dominating the rest of the match. From there, your fate is all but sealed: the opposing hero which received early kills dominates teamfights, and hence wipes the floor with your team. Eventually, through no fault of your own, you lose. Good game, sir.

But I’ve played enough games of DotA 2 now to realise that it’s a little more complicated than that. I’ve seen my share of impressive comebacks and last-gasp pushes that result in a win to know that the balance in DotA is incredibly delicate. What one player does or doesn’t do can tip the scales in your favour, or lose you the match. Didn’t deny the tower when you had the chance? You lose because the enemy all gained gold. Didn’t carry a TP scroll when pushing? You lose because a Nature’s Prophet decided to teleport into your base and demolish your ancient with his army of trees. Spent too much time jungling instead of pushing with your team? You lose because your team just lost that 4v5 teamfight, the enemy pushed, and you lost a tower and barracks.

Don’t get me wrong, good team work is of the utmost importance in DotA 2. It’s why I gently push others to be the best they can be if they’re having a bad game, because good teamwork means you can bring a game back from 9-0, their advantage. 30 minutes in, and it’s 16-32, still their advantage. We’re behind in kills the entire time, but when we finally take their ancient, the scoreboard reads 44-54, still in their favour. You’ll notice I went 2-17 in that match. I contributed almost nothing to that game, and yet we won. So how does that work, exactly?

Teamwork.

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My iPhone 5, iOS 7 Home Screen

iphone 5 ios 7 home screen

Updated 1/11/13 for a few more iOS 7 app updates

It’s been a year since the last time I wrote one of these, so I figured it was about time I updated the previous post with everything that’s changed during that time.

IOS 7 brought a massive list of changes, first and foremost of which was a massive overhaul of how everything looks and feels. Some people absolutely hate it, but I like it, for the most part — it makes everything fun.

Anyway, let’s talk about some apps.

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Tough Crowd

Remember that one time where I managed to get a Divine Rapier as Drow in a public game? Good times, good times.

Remember that one time where I managed to get a Divine Rapier as Drow in a public game? Good times, good times.

Hi. My name is Benny Ling, and by the time you read this, it will have been a week since the last time I played badly in DotA 2.

It might not be the end of semester (at least not for me, thanks to some fortuitous mechanism), but once again I find myself playing games when I should be doing something else. I’ve dipped my toes into the world of Los Santos in GTA V, I’ve wandered through the tall grass in Pokémon X, and I’ve fed the opposition in highly-strung matches of DotA 2.

I remember it almost as if it were yesterday, even though it was actually 29 days ago. I was playing Faceless Void, and for those who aren’t familiar with DotA, Faceless Void is what they call a “hard carry” — that is, he can carry the game, but only if he gains a significant advantage in terms of gold (and therefore items). Faceless Void has this really cool ultimate ability called Chronosphere which temporarily stops time within a sphere, where only he can move around — once you get the right items, you can do some real damage to the opposition who were unlucky enough to be caught in your Chronosphere.

But hard carries, by their very nature, are incredibly easy to kill right up until the point when they get their items. Think of them like a Magikarp before the awe-inspiring Gyrados — the Magikarp has essentially no defences, and no real attacks. Almost any Pokémon can KO a Magikarp, but it takes a much stronger Pokémon to take down a Gyrados, the evolution of Magikarp.

It was in that fateful game that I experienced, first-hand, how tough the DotA crowd can be. We lost that game, of course, but it was honestly the second time I had played Faceless Void in a public game. I did OK the first time I played (well, we won that match, anyway, and I was 9/9/6 in terms of kills, deaths, and assists), but what I’ll always remember is the abuse I copped because I played badly. Some of it was my fault — like the time I managed to trap an allied hero in a Chronosphere and get him killed — sure, but the team as a whole was doing pretty badly. Only two heroes out of five had any kills at all, and by the time our ancient fell, the numbers weren’t exactly pretty.

As much as I deserved some of the comments — “Faceless doesn’t even have boots” — I was made to feel as if I was the sole reason our team was losing, when it was really our shared fault. Two other heroes had died more times than I had, so I could hardly be blamed for our eventual loss, right?

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Small visual update and RSS migration to FeedPress

Just a quick update: I’ve migrated this site’s feeds from Feedburner to FeedPress. You shouldn’t have to re-subscribe or anything, and if you’re already subscribed via your favourite RSS reader (I’m using Digg Reader these days after the great Reader-pocalypse of 2013), then you shouldn’t have to do anything. And if you’re not already subscribed, what are you waiting for? Subscribe today — it’s honestly the best way to keep abreast of the infrequent updates around here.

Secondly, there’s been a slight change to the visuals of posts. I’m slowly working towards the gold standard of how I want my blog to look, but until I find a really great theme I’ll just continue to customise this one. If stuff looks a little off, it’ll most likely be a temporary thing. Probably. Unless I don’t notice.

As you were.

Made in Australia for iOS 7 →

Instead of writing some epic thing about stuff you probably don’t care all that much about anyway, I thought I’d substitute one of my monthly pieces on here for something I wrote over on MacTalk.

I dug up a few apps designed for iOS 7 by Australian app developers, emailed a few guys, and asked some questions.

It took a little longer to write than I would normally spend on the news, but I think it was worth it.