Greatest mashup ever, or Greatest. Mashup. Ever?
I’ll agree with the comment on YouTube who said pitch-shifting the vocals made it seem a little like cheating. But it’s so great, I’m prepared to look past that.
Greatest mashup ever, or Greatest. Mashup. Ever?
I’ll agree with the comment on YouTube who said pitch-shifting the vocals made it seem a little like cheating. But it’s so great, I’m prepared to look past that.
Last week, I quit MacTalk. Yesterday, I, along with a number of other co-conspirators, launched AppleTalk Australia, a new site for Apple enthusiasts to chat about anything related to Apple.
Yours truly on the welcome post:
So, this is us. A new name, a new front page, a new discussion platform. A fresh start in many respects, and a clean slate in every other. We’ll still be covering all things Apple, Mac, and iOS, and we’ll do so from that unique Australian perspective you’ve come to know and enjoy. For starters, we’ll be taking it slow with a daily news summary from the world of Apple from yours truly. Over time, we’ll add reviews, how-tos, and editorials into the mix, and we’ll see where things go from there.
It’s our own foray into the big, bad world of online publishing. We’re funding the entire thing ourselves for the time being, and once we get something resembling a readership, we’ll look into sponsorships, running ads, or other alternatives for revenue. We’ve put a bunch of effort into it, and it’s turned out pretty well so far — I can only hope it lives up to our readers’, and our own, lofty expectations.
If you’re wondering whether I knew about it before I left MacTalk, the answer is: yes, of course I did. After a number of years writing the daily news, I just wanted something of my own — a property (besides this blog) I could be proud of, one that I could look back on and pat myself on the back about.
The front-end is powered by WordPress, and the forums are powered by Discourse. I’ve been using WordPress for years, but Discourse is an entirely new thing.
Ever since it was introduced, I’ve wanted to work with Discourse. Something about it just seemed like the future of online discussion platforms — and from everything that I’ve seen of it so far, I’m wondering why people are even bothering with the alternatives, the established players in the forum space (phpBB, vBulletin, etc). There’s just so much to love about it that everything else seems outdated by comparison. It’s modern. It’s open-source. I have no experience with Ruby, the language that it’s built with, but thankfully I haven’t had to dive into any code thus far — the admin panel is well-organised and fully featured enough so that hasn’t had to happen.
There are those that think Discourse looks “samey”, and like any default theme, I agree wholeheartedly. We’ve customised the AppleTalk install a little, and it’s amazing what you can do with a splash of colour and a few custom avatars.
As Mr Wells said on the Reckoner podcast (where I spilled the beans about AppleTalk before it was actually live), it’s been a long time since there was a good Apple forum for Australians, by Australians. It’s my fervent hope that AppleTalk becomes that new forum, and I, along with my partners in crime Toby and Bart, am prepared to commit as much as it takes to make that happen.
As they used to say, “this is my next”.
— permalink to this postToday, I left MacTalk Australia. In doing so, I put an end to almost six years of daily news posts on all things Apple, along with countless of reviews and editorials. It’s the end of an era.
I posted up the news this morning, but that all ends today. I’m leaving MacTalk — it’s time to close this particular tab, nay, entire window, in my web browser, and that means putting an end to the daily news. It’s not a decision I’ve taken lightly, seeing how much I’ve contributed here, or how long I’ve been around. And it has nothing to do with you; I’ve immensely enjoyed writing the news (and your continued readership) over the years. It’s just that this is the part where I disembark the MacTalk train, so to speak.
When editor Peter Wells left almost a year ago, I was given the choice: did I want to stay, or did I want to go? While that would have been a nice, neat, ending right there, I stayed. Even thought I knew there weren’t going to be anymore podcasts, opinion pieces, or reviews from some of the smartest people I know, I stayed because it was no different to what we’d been through before. You know, when Anthony sold to Niche halfway through 2011 and basically everyone complained about excessive advertising. I was a little disheartened by the community at that point, and said so in the piece that I wrote back then.
Tumbleweeds on the front page weren’t anything new, and I’ll even admit I got used to sharing airtime with the infamous sponsored posts of 2011.
So, I stayed. After all, someone had to, and I wasn’t ready to give up on the community just yet.
But after Mr Wells left, little by little, I wondered how much longer I could stay and write the news with little to no input from MacTalk’s parent company, with no map for the future, and no plans or goals to speak of (at least, none disclosed to me). Probably forever, if I really wanted to — but that was the question — did I really want to?
And when it came down to it, I didn’t really want to. Like I said in the last paragraph of my post above, I’ve more or less done as much as I can. MacTalk is now in that strange position where a website built around a community, not eyeballs, is expected to somehow make money while spending at little as possible — that’s not an equation for success, no matter how far you stretch the dollars.
I stayed because it was no skin off my back. And I left because there was nothing left for me to do — if Niche still have no idea where things are going a year after they re-oriented by killing off the daily articles and weekly podcasts, then I’m not sure when they will. But I guess I won’t be part of the team that finds out.
Lastly: I’m not completely ignorant. I’ve read the threads in the forums surrounding MacTalk discussions, and even participated in a few private discussions of my own. If my leaving kicks Niche and MacTalk into gear like it seems to have done, then all the best to them. I wish them the very best with their future endeavours, but at the same time, I have to ask myself what else there is to be done. The question is not what people can do to restore MacTalk to its former glories, or even whether MacTalk can be restored to its former glories at all, but what people can do to prevent it becoming a complete ghost town, any more than it currently is.
That’s not saying I don’t think it’s possible. I’m just… sceptical.
But enough about that. Onwards and upwards, as they say.
I can’t wait for you to see what’s next.
Alternate title: remember when online gaming was fun?
As part of my ongoing adventures in DotA 2, I’ve stopped playing ranked matches altogether. After experiencing how much they brought out the worst in people (and I include myself in that), I decided they were making gaming less fun, so I gave them the flick. Of the online games I am playing, I stopped choosing “All Pick” as a game mode and starting choosing basically everything else: Single Draft, Random Draft, All Random, Least Played, Captain’s Mode, and Captain’s Draft. The other game modes change things up a little by not offering the full hero roster, and do a decent job of teaching me to be a better player by playing with hero and team combinations I’m not necessarily familiar with. Ability Draft, on the other hand, is just… weird, and almost seems like an arcade version of DotA.
The thing I enjoy the most isn’t sledging my teammates when the carries can’t actually carry, despite what you may hear or read. No, it’s playing DotA with friends, either in friendly 5-on-5 matches, against bots in coop, or even online, when it takes our fancy. Work and other commitments mean we hardly get to see each other and catch up as often as we’d like, but playing DotA together means we can jump in Mumble or TeamSpeak and catch up with other while participating in some truly epic teamfights.
And at the heart of it, isn’t that what online gaming is all about? Having fun with people you know in real life, online? I’m no stranger to playing single-player games, but every now and again, I enjoy playing with friends. Multiplayer games like DayZ, Wasteland, DotA, and so many others just aren’t the same when you play by yourself. You could argue that there’s a time and a place for playing single-player games by yourself, but at the end of the day, there’s no denying that online gaming is infinitely better with friends.
But you know what isn’t fun? When friends get too serious about a game. I’ll admit straight up that I’m guilty of this, but aren’t we all? Our naturally competitive nature means that a disappointing loss hits harder than any elation from a convincing victory, which leads to blaming people we’re usually on very good terms with.
Casual readers of this blog might think that this will be another post on the latest title from Telltale Games, purveyors of the finest point-and-click adventure games around. I’ve previously reviewed The Walking Dead: Season One (the video game), and plan to dive into The Walking Dead: Season Two and The Wolf Among Us very soon, but no, these aren’t about those kinds of point and click adventure games per se. At least, not the ones you might be thinking about.
I’ve played a lot of ARMA 2. Along with DotA 2, it’s pretty much all I play these days. (According to my Steam stats, DotA 2 has the lead in terms of gameplay time.) It all started with the DayZ mod a few years ago, but since then a few of us have moved on to Wasteland, which is less about scavenging for survival items as it is about simply hunting down and killing others, building bases, that kind of thing. Kind of like a realistic version of Battlefield or Counterstrike, if you will.
Anyway, we’ve been spending a lot of time on a server that doesn’t have that many powerful guns. Perhaps less than ten are are one-hit one kill, and of those, only a handful can do so at range. The M110 with NV Scope is my current favourite weapon, purely because it’s so easy to get kills with it. Provided you’ve calculated the range properly (something that comes with experience, a few map waypoints, or if all else fails, a rangefinder), it’s ridiculously easy to get kills; you can hit someone anywhere and kill them. It also has very little recoil, meaning you can fire off a number of shots in quick succession without having to re-adjust for every shot. All this means it’s a veritable killing machine, in the hands of the right operator (in ARMA 2, anyway).
Short explanation of the video below: it all starts by us hearing about a base to the West of Kamenka. Armed to the teeth, we head over to see if the rumours are true. On the way, an immobile tank objective pops up, and a short while later, we spot an SUV driving along the main road. Things happen rather fast from that point: Janson takes out a tyre with a well-timed and well-aimed shot, which causes the SUV to skid to a halt. One guy doesn’t get out of the (now on fire) SUV fast enough and dies. Strike dies as five others pour out of the vehicle, guns up. I pop up momentarily, manage to kill one with a lucky shot, and get back down. I notice they’re all gathered on the opposite side of the road, next to a wooden house, so I put my eye to the scope, pop up, and take aim. I fire a round just as the first starts to run, and he’s down. I move across to the right, and fire off five more shots. One, hit. Two, hit. Three, hit. Four, miss — I quickly compensate and fire off the last shot. Five, hit. And like any good point and click adventure game, that’s the end of that.