But what about the Steam Deck?
The keen-eyed amongst you will have noticed I failed to mention the the technically-handheld, borderline-portable, Steam Deck in my last retro handheld post. And it’s a curious omission of the handheld that arguably kicked off the portable-computer-as-handheld-gaming-console era that we have today. What makes it downright weird is that I’m arguably part of the ideal target market for the Steam Deck. I have a large, expansive Steam library that’s a mix of triple-A titles (although there’s much less of that these days), some of the most popular indie games, and plenty of releases from years gone by, and yet somehow, I haven’t picked up a Steam Deck in the two and a half years that’s it’s been on sale.
And while there are a couple of reasons for that, including how the Steam Deck isn’t officially available in Australia, so I’d have to import it myself, and if I’m not importing it myself, I’m paying a markup tax to the Australian company that is importing them, which adds to the already significant cost of the Steam Deck, I’m just not sure about the Steam Deck as a product I’m really interested in. The other major reason I don’t own a Steam Deck is that it’s kind of expensive for what it is. It’s a fairly serious investment on the same level as buying a new home appliance, a new graphics card, or even an iPad, all of which you would probably get more use from. If you already have a good-to-great gaming PC, the only drawcard the Steam Deck has for you is being able to play titles portably, and even away from your home.
And the crazy thing is, the specs aren’t even that good. Phones from the same era have high refresh rates 1080p displays, but the Steam Deck is stuck with an (admittedly larger than normal phone size) 7.4-inch, 800p display at 90Hz. But if you compare the Steam Deck to what it can do, then yes, maybe the cost is justified. Being able to play triple-A titles without shelling out for a complete gaming PC is a pretty impressive drawcard indeed.
The problem with doing this, particularly when you already have a great gaming PC, is that playing games portably sounds like a good idea until you realise it’s a compromise in basically every way. Playing away from home sounds like a good idea, at least for the few hours of battery life that you get if you’re playing heavier titles. Sure, you can extend your battery life by turning down the graphics options, but then it becomes a question of how much of a trade-off between battery life and graphical fidelity you’re willing to make. And while you can get perfectly fine battery life if you’re playing lighter, easier-to-run games, you’re really telling me you forked out for an entire Steam Deck so you could play Stardew Valley outside your house? I’m not one to yuck someone else’s yum, but that seems like a pretty wild decision to me.
But none of this is new if you’re a member of the PC master race. There’s always been this dichotomy of what you can run acceptably on your current hardware, and in particular what settings you can tweak to make it run at an acceptable frame rate versus still having enough graphical bells and whistles to make you feel immersed. If there’s one thing Valve really accomplished with the Steam Deck, it was that they put this power of choice in the palm of your hand. Well, hands, given how large the Steam Deck is.
While consoles have mostly been immune from this, in the past few years we’ve definitely seen games that have started giving console gamers the choice between lower resolution, less graphical effects, and a higher frame rate, or a higher resolution, more graphical effects, and a lower frame rate. It’s becoming increasingly more common to see games offer the choice between 4K at 30 fps, or something like 1440p but at 60 fps or more.
What’s interesting about all of this is that if it’s retro emulation I’m interested in, the Steam Deck has been able to play GameCube and PS2 portably since it launched, and I hear battery life when playing retro consoles is even acceptable. Not great, mind you, but acceptable. But one of the major draw cards of the Steam Deck, and why it commands such a high price in the first place, is because it can play PC games. Again, you can do what you like, but buying a Steam Deck for retro emulation seems like a strange decision when there are other devices that can emulate retro consoles just as well as it can with better battery life. Well, one or two, and only since the last year.
But as someone from the Game Boy Pocket generation (I never owned one personally, but friends did), the Steam Deck is huge and ungainly by comparison. Yes, all that gaming goodness has to go somewhere, not to mention the battery to power it all AND get acceptable battery life for what is essentially a smaller laptop, and a lot of the size is dictated by the screen size of the device. But there’s just no getting around just how cumbersome the Steam Deck, and most other PC-based handhelds including the ASUS ROG Ally, the Lenovo Legion Go, or the MSI Claw, really are. I don’t think handheld gaming consoles have to be pocketable, necessarily, but I don’t to want to draw attention unnecessarily in public by pulling out a Steam Deck and gaming on the bus/train/plane. It’d be like taking an iMac to a Starbucks. Sure you can, but do you really want to? Do you really want to be that guy?
So when you ask me “what about the Steam Deck?” I say that while it’s may be a reasonable product at a reasonable price, it’s not for me. It’s not even that I prefer playing most games with a keyboard and mouse, or that I don’t have any games that wouldn’t be suitable for playing on it, or even the fact that it’s large, bulky, and kind of pricey. It’s really all of those things, which make it unsuitable for what I’m looking for in a portable handheld console.
Now if and when Valve decide to release something like a Steam Deck mini, I would definitely be interested depending on the compromises that they decide to make for a smaller form factor. But for the time being, the search continues for my perfect handheld console.